Weird Arch-Vile movement

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Xaser
 
 
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Re: Weird Arch-Vile movement

Post by Xaser »

But how many of those 'bugs' actually turned out to be incredibly useful features?

Self-referencing sectors! Archvile ghosts! Voodoo dolls! Not "manikins". :(

I've seen no other game in wich such oddities in the code were utilized so expertly. ;P
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Captain Proof
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Re: Weird Arch-Vile movement

Post by Captain Proof »

Archvile ghosts?
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Slasher
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Re: Weird Arch-Vile movement

Post by Slasher »

Captain Proof wrote:Archvile ghosts?
In vanilla doom, if an archvile revived a monster that was gibbed by a crushing ceiling, the revived monster would become an "archvile ghost". It's an old Doom bug.

The Doom Wiki has an article about this.
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Re: Weird Arch-Vile movement

Post by Project Shadowcat »

Xaser wrote:But how many of those 'bugs' actually turned out to be incredibly useful features?

Self-referencing sectors! Archvile ghosts! Voodoo dolls! Not "manikins". :(

I've seen no other game in wich such oddities in the code were utilized so expertly. ;P
Some of those bugs were thankfully fixed, but some like the Voodoo Doll were... awesome.
Also note that Doom was probably the most modded game then. It would only be a matter of time before some expert imagination captured some of these bugs and tore the game a new one. In a good way, of course, because it still made you think, over and over with the same game, "Whoa, that was cool!"

I miss those days. :(
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Captain Proof
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Re: Weird Arch-Vile movement

Post by Captain Proof »

I ran into a few ghosts rarely...whenever I see an archvile I usually drop everything I'm doing and focus on him.I read about the Voodoo doll effect as well and it gave me some great Ideas...even though now that I think of it the sector effect Instant death makes the trick a little obsolete.
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Slasher
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Re: Weird Arch-Vile movement

Post by Slasher »

If you want a really strange monster ghost effect, do this in DECORATE:

Code: Select all

Actor GhostImp : DoomImp Replaces DoomImp
{
   States
   {
   Death:
      Goto See
   XDeath:
      Goto See
   }
}
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Unknown_Assassin
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Re: Weird Arch-Vile movement

Post by Unknown_Assassin »

Holy shit epic! The Cyberdemon fires rockets from his crouch. :shock: .............
Slasher wrote:
Captain Proof wrote:Archvile ghosts?
In vanilla doom, if an archvile revived a monster that was gibbed by a crushing ceiling, the revived monster would become an "archvile ghost". It's an old Doom bug.

The Doom Wiki has an article about this.
When you guys first said Archvile ghosts, I thought you guys meant you encountered an archvile that is actually a ghost. It's better to call it ghost monsters instead. :glare:
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Re: Weird Arch-Vile movement

Post by Grimm »

Is it possible to fix that Cyberdemon bug?
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Re: Weird Arch-Vile movement

Post by Zhs2 »

Grimm: Redefining the missile state for a Cyberdemon in DECORATE would do it.

Code: Select all

Actor CyberFix : CyberDemon Replaces CyberDemon
{
States:
{
Missile:
CYBR E 6 A_FaceTarget
CYBR F 12 A_CustomMissile("Rocket",56,-24)
CYBR E 12 A_FaceTarget
CYBR F 12 A_CustomMissile("Rocket",56,-24)
CYBR E 12 A_FaceTarget
CYBR F 12 A_CustomMissile("Rocket",56,-24)
goto See
}
}
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Re: Weird Arch-Vile movement

Post by Grimm »

I could never figure out the arguments for that action. Right on bro.
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Ceeb
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Re: Weird Arch-Vile movement

Post by Ceeb »

Xaser wrote:But how many of those 'bugs' actually turned out to be incredibly useful features?

Self-referencing sectors! Archvile ghosts! Voodoo dolls! Not "manikins". :(

I've seen no other game in wich such oddities in the code were utilized so expertly. ;P
Voodoo dolls were cool. The instagib in TNT's Last Call was neat... For the first ten seconds. :blergh:

Self-referencing sectors?
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edward850
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Re: Weird Arch-Vile movement

Post by edward850 »

Ceeb wrote:Self-referencing sectors?
Plutonia map02 and 03.
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Ceeb
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Re: Weird Arch-Vile movement

Post by Ceeb »

I still don't follow you. :?
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Re: Weird Arch-Vile movement

Post by XutaWoo »

The invisible bridges.
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Re: Weird Arch-Vile movement

Post by neoworm »

Also monsters instantly popping from floor is old dirty trick. A pit without wall textures looks like normal floor from distance.
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