KDiP (Knee Deep In Phobos) [RELEASED]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
- Contact:
KDiP (Knee Deep In Phobos) [RELEASED]
Hi this is my upcoming project for doom2.This is my e1remake from doom1 for doom2 (because there's more content then in doom1).
So whats so dang great about this,right?Well...
-remake (and large & detailled new areas)
-classic styled gameplay
-2 new weapons (machinegun) and (rifle)
-works on most ports (prboom and higher)
-problematic ports jdoom,edge,vanilla doom,chocolate doom,doom95,legacy.
-best ports zdoom (and all zdoom based ports),prboom,risen3d,eternity,skulltag,odamex and zdeamon.
Gameplay Video >> http://www.youtube.com/watch?v=L6ADmQGq ... annel_page <<
In case you think I stole this from sniper 109,well your wrong I am sniper 109.
Download:
http://www.doomworld.com/idgames/index.php?id=15644
Enjoy this wad, it took me 8months to make it
So whats so dang great about this,right?Well...
-remake (and large & detailled new areas)
-classic styled gameplay
-2 new weapons (machinegun) and (rifle)
-works on most ports (prboom and higher)
-problematic ports jdoom,edge,vanilla doom,chocolate doom,doom95,legacy.
-best ports zdoom (and all zdoom based ports),prboom,risen3d,eternity,skulltag,odamex and zdeamon.
Gameplay Video >> http://www.youtube.com/watch?v=L6ADmQGq ... annel_page <<
In case you think I stole this from sniper 109,well your wrong I am sniper 109.
Download:
http://www.doomworld.com/idgames/index.php?id=15644
Enjoy this wad, it took me 8months to make it
Last edited by FANADICALCOWHEAD on Tue May 19, 2009 8:31 pm, edited 11 times in total.
Re: E1remake
So E1M2 is 100% done with no monsters or items?
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
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Re: E1remake
I accidentally choose the wrong screenshot I'll fix it right now.Wills wrote:So E1M2 is 100% done with no monsters or items?
Re: E1remake
Spoiler:top room is sjas with an afro
Re: E1remake [WIP]
umm... isnt that well wrong
i thought you wernt alowed to map doom 1 maps in doom 2 for copywrite things and issuse's correct me if i am wrong.
i thought you wernt alowed to map doom 1 maps in doom 2 for copywrite things and issuse's correct me if i am wrong.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
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Re: E1remake [WIP]
That's if you copy/paste doom1 maps to doom2.not if you make something completly different like this mod.If that was the case kdizd wouldn't exist.corysykes wrote:umm... isnt that well wrong
i thought you wernt alowed to map doom 1 maps in doom 2 for copywrite things and issuse's correct me if i am wrong.
Re: E1remake [WIP]
KDIZD is made for Doom 1, not Doom 2.FANADICALCOWHEAD wrote:That's if you copy/paste doom1 maps to doom2.not if you make something completly different like this mod.If that was the case kdizd wouldn't exist.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
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Re: E1remake [WIP]
Still kdizd does use some doom2 textures and kdikdizd is being made for doom2.Anyway do you see anything wrong with this wad?Slasher wrote:KDIZD is made for Doom 1, not Doom 2.
- esselfortium
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Re: E1remake [WIP]
No it doesn't, they were all recreated by the KDiZD team from a combination of their own work and parts of them that existed in Doom.wad textures.FANADICALCOWHEAD wrote:Still kdizd does use some doom2 texturesSlasher wrote:KDIZD is made for Doom 1, not Doom 2.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
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Re: E1remake [WIP]
Well thanks for the info essel.esselfortium wrote:No it doesn't, they were all recreated by the KDiZD team from a combination of their own work and parts of them that existed in Doom.wad textures.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
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Re: E1remake [WIP]
Any comments you have on the existing maps ,please feel free to share them.
- Lolo_is_cool
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Re: E1remake [WIP]
@FANADICALCOWHEAD
Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.
Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.
- FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
- Contact:
Re: E1remake [WIP]
I know about the edit button,I used it quite a few times on the first post.I'll be more vigilant next time.Lolo_is_cool wrote:@FANADICALCOWHEAD
Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.
Re: E1remake [WIP]
It's very difficult to ascess the quality of the maps without any ingame screen shots. A layout tells very little other than a very generic way of how the player progresses. To make it simple, the entire map, as I see it, can be all 128 tall sectors without any floor or ceiling height variations that all use the BROWN texture right now. It's impossible to say anything about the actual quality at this point.
Last edited by Amuscaria on Sat Jan 03, 2009 1:47 pm, edited 1 time in total.
- Lolo_is_cool
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- Joined: Sun Oct 19, 2008 12:07 pm
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Re: E1remake [WIP]
u must be it..... or u're in a high riskFANADICALCOWHEAD wrote:I know about the edit button,I used it quite a few times on the first post.I'll be more vigilant next time.Lolo_is_cool wrote:@FANADICALCOWHEAD
Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.