Code: Select all
Actor Mineland
{
Radius 11
Height 8
Health 5
gravity 2.0
speed 0
DamageType "FriendlyFire"
+NOBLOOD
+LOOKALLAROUND
+FRIENDLY
+NOTARGET
+SHOOTABLE
mass 999999
reactiontime 2000
meleerange 64
DeathSound "weapons/rpg8exp"
States
{
Spawn:
MINE A 1 A_LookEx
See:
MINE A 1 A_Chase("Death", 0, 16)
MINE A 0 A_CountDown
Loop
Death:
EXP1 A 0 A_Explode(35,128,1)
EXP1 A 0 Radius_Quake(10,8,0,2,0)
EXP1 ABCDEFGHIJKLMNOPQ 1 Bright A_SetTranslucent(0.8,1)
Stop
}
}