[WIP] The Empty Museum (For GZDoom)

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Ixnatifual
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Ixnatifual »

I'd say from the screenshots it looks rather empty with apparent museum-like qualities. It is pretty. I like it. I like it a lot.
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

Thanks for the kind words! We also have a new mapper, Mr. Rocket! Let me just say I have seen his mapping for this project and I have never seen anything like what he is planning. The atmosphere is just... Wow. I will convince him to post a screenshot sometime.
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.+:icytux:+.
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Re: [WIP] The Empty Museum (For GZDoom)

Post by .+:icytux:+. »

looks really great, if id have to point out something, id say that checkerboard floor texture is abit too much in the last screenie, some carpet or something would certainly soften it out.
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

Good idea, I'll see how it looks with carpet.
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Pinky's ass
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Pinky's ass »

zap610 wrote:Well it seems that I'm back.
Where did you go? :)

Nice shots, btw.
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

The land of fire and brimstone... Actually I got banned for being an idiot, but I'd rather not derail this.

Also thanks! :D
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Pinky's ass
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Pinky's ass »

zap610 wrote:The land of fire and brimstone... Actually I got banned for being an idiot, but I'd rather not derail this.

Also thanks! :D
You got unbanned? That's really luck. :lol:
Screenshot one is the best. 8-)
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

Good news everyone! As you all know by now, this is a single player project. But I was talking with the coder, and well, this will have co-op support! You will be able to blast through the museum with friends. The story will also be heavily modified to work for co-op. You can either use Skulltag GL or GZDoom.
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jallamann
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Re: [WIP] The Empty Museum (For GZDoom)

Post by jallamann »

p.s. I hear some of the music is going to kick ass.
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

jallamann wrote:p.s. I hear some of the music is going to kick ass.
All of it.

Seriously, the music for this project is one of the best parts imo.
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Risen
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Risen »

zap610 wrote:this will have co-op support!
But if I bring a whole bunch of friends, then it's only the mostly empty museum.

(Seriously, though, co-op support is excellent.)
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Shadelight
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Shadelight »

I would like to play this in co-op, it might be fun. :)
zap610
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Re: [WIP] The Empty Museum (For GZDoom)

Post by zap610 »

Image

da moon rules #1!
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Shadelight
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Re: [WIP] The Empty Museum (For GZDoom)

Post by Shadelight »

Cool moon. :D
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.+:icytux:+.
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Re: [WIP] The Empty Museum (For GZDoom)

Post by .+:icytux:+. »

hmm, iv seen alot of skybox change. is it alot of maps we see or do you just change the sky all the time. ooooooor is it like... many diffrent skies in 1 map? :P
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