MAPINFO I dont get

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Scarekrowe
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MAPINFO I dont get

Post by Scarekrowe »

I read Wiki on MAPINFO. I just don't really get it. Basically what I want is so whenever you look at the map it doesn't say "Entryway" beside Map01:. That's the only thing that's really bugging me. How do I change that to my level name? Where do I put the MAPINFO?
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HotWax
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Post by HotWax »

MAPINFO is placed inside your WADfile using a WAD-editting tool such as XWE. Use the wiki page you linked to determine how to create the lump. In particular, this is how you change the name of MAP01:

map map01 "My L33t Map"
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Giest118
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Post by Giest118 »

Here is an example of a MAPINFO lump:

Code: Select all

defaultmap
evenlighting //I dunno what these do, but you need them for some reason

map map01 "My teh map adn stuff" //Names your map
sky1 sky1 0.0 //This will make it so that sky1 is the sky used for this map
next map02 //This will make it so that you go to map02 when you beat this map
secretnext map03 //The map to go to for secret exit
music D_RUNNIN //Sets the music to D_RUNNIN
cluster 1 //Um, just have this here...

clusterdef 1 //This defines some stuff for any maps labeled with the 'cluster 1' thingy

exittext
"yay u beet map 01 yay" //Defines intermission text
music D_EVIL //Makes it play D_EVIL when you're viewing the intermission text
flat [put a flatname here] //Defines the background when viewing intermission text
NOTE: Anything to the right of the /'s are comments, in case you didn't know...
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Nanami
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Post by Nanami »

You don't need evenlighting. And what it does is make it so walls at different angles aren't different light levels.
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Post by LogicDeLuxe »

Nanami wrote:You don't need evenlighting. And what it does is make it so walls at different angles aren't different light levels.
Especially when you have circles in your map, perfectly horizontal or vertical lines (on the map) which ar part of a circle pop out very ugly without evenlighting, though you just could avoid those lines in circle constructs. I think, the main reason this keyword was implemented is because some rotating polyobj might look better with it.
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Enjay
 
 
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Post by Enjay »

Remind me, what is defaultmap for? I don't think I have ever used it and my MAPINFOs seem OK. (Can't check the WIKI or my notes ATM.)
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Nanami
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Post by Nanami »

I think it makes the following map the first map, in case it's not something like E1M1 or MAP01 (like PANTS or MYMAP).

But don't quote me on that.
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Xaser
 
 
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Post by Xaser »

I think that "defaultmap" means that you can place stuff after it that will be applied to every map or something like that.

But don't quote me on that. :P


Also, for some reason, Zdoom won't read my mapinfos if I don't put defaultmap at the top. :?
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Enjay
 
 
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Post by Enjay »

Xaser wrote:I think that "defaultmap" means that you can place stuff after it that will be applied to every map or something like that.
OK, so I'm quoting you. :P

If that isn't what it is for, then this would be a good feature. There are quite a few map specific commands that it would be useful to be able to set for every map in the MAPINFO in one go rather than inserting it in the definition for every map.
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HotWax
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Post by HotWax »

That's exactly what it's for. Everything under "defaultmap" is the default, and is applied to all maps.
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Xaser
 
 
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Post by Xaser »

Whoa. I just guessed at that... :P

How come it won't run my Mapinfos without that, but it'll run other people's (Enjay's)?
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HotWax
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Post by HotWax »

Because you're doing something wrong? :P
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Scarekrowe
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Post by Scarekrowe »

I have XWE and I pretty much understand MAPINFO now cept for one thing. How do I put it in the wad? Where do I put it? Do I make a new entry called MAPINFO or what?
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Giest118
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Post by Giest118 »

Yes, make an entry called MAPINFO...
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Macil
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Post by Macil »

Xaser wrote:Whoa. I just guessed at that... :P

How come it won't run my Mapinfos without that, but it'll run other people's (Enjay's)?
I dont think you need it for 32+ level mega-wads.

PS: Are 33 and higher mega wads possible?
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