Players not teleporting like monsters?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Players not teleporting like monsters?
I know that under most circumstances, monsters won't teleport when they cross a teleport linedef if doing so would telefrag someone or something. Is there a way to have similar behavior in players? It would be REALLY REALLY REALLY useful. Because then I can finally use teleport linedefs plus portals to link sectors without telefrag-fests in online games.
- Tormentor667
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Re: Players not teleporting like monsters?
Hmm... is it possible that "-TELESTOMP" helps in this case? I am not sure about it though...
Re: Players not teleporting like monsters?
Good idea, but that didn't workTormentor667 wrote:Hmm... is it possible that "-TELESTOMP" helps in this case? I am not sure about it though...

I used this:
Code: Select all
actor NoStomp : DoomPlayer replaces DoomPlayer {
-TELESTOMP
health 90
}
Regardless, when I tested it on e4m2, I could still telefrag the cyberdemon (simplest example I could think of).
I then proceeded to "summon doomplayer" and "summon nostomp" into the spot where the cyberdemon was. I could telefrag them too.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
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- Location: Germany
- Contact:
Re: Players not teleporting like monsters?
Then this flag obviously doesn't affect the player. I have no idea how to do it else but I'd suggest a new feature in this case, or ask if that's actually a bug (that players still can telefrag other objects)