Now, basically, Wills was right - the WAD wasn't good. However, there was something about the basic layout of it that I liked. Or maybe it's just that the filename has my signature "NJ" initials. Who knows? So, anyway, I was a bit bored this afternoon and I decided to set myself a time limit of 4 hours to tart-up the level and see how it turned out. I wasn't trying to "fix" the map or anything like that. It was just an experiment in speedmapping (kind of) for my own amusement. So, here are the results. It's nuthin' fancy. It's still just a basic "oldschool" map that (should) work on any port but I think it's OK.Over at Doomworld in the /newstuff chronicles Wills wrote:This is the worst level I have ever played.
Well, maybe I won't go so far as to say that. It certainly is bad though. Very bad. This is one of those realllly old Doom levels, back when everyone was trying to figure out the Golden Secret as to what made a good Doom map. He states in the text file that he wanted to "try to make a Star Wars level"; whether or not he succeeded no one can say, but as far as I could see there's nothing Star Wars about this map. Maybe those Barons of Hell at the end are supposed to be Wampas or something.
The map is best exemplified by one of the very first rooms. It's somewhat open, mostly one texture, and has a very glaring HOM effect. That's how most of the level tends to be - monotonous, rectangular, and with a good dash of mapping errors. Gameplay is very basic - shoot some zombies/imps, go forward, and stop in some side rooms to collect ammo/health. You know the drill. Oh yeah, and one of the keycards is in a secret. Thanks, Josh.
Texturing ranges from boring, as mentioned before, to ass-ugly. In some places the author was content enough to slap STARTAN on every surface. However, there are two or three rooms where the combination of clashing textures, bizarre architecture (think lots of misshapen corridors and pointless ledges), and lighting all come together to form one glorious, unholy assault on the senses. I swear I could taste how bad some parts of the level were. It's as if the author is trying to torture the player.
Just in case you didn't read the above paragraphs - do not download, not even to fulfill your morbid sense of curiosity. This level is aggressively bad, and all you'll be left with is a sense of longing for the minutes you killed playing this.
Whaddaya think. Worth putting on /idgames or just sticking in the bin?
Original WAD as reviewed on Doomworld.
http://www.doomworld.com/idgames/?id=15481 (runs on E1M2)
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My remix (idgames links).
ftp://ftp.fu-berlin.de/pc/msdos/games/i ... chllnj.zip
http://www.gamers.org/pub/idgames/level ... chllnj.zip
ftp://ftp.ntua.gr/pub/vendors/idgames/l ... chllnj.zip
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