Although I'm not to this point in the production of this wad I'm making, I've still been thinking about how I might accomplish this. I don't have the skills to do it without help, so I need you guys to give me a hand. Well first, a quick overview of the map: the map takes place outside in a snow covered environment.
Thanks to the brilliance of, oh I can't think of their name, but anyway, there is a nice way to make realistic weather effects in Doom now. Anyway, I want to add some more realism to the game.
I want there to be a way to make footprints in the snow. The method I thought of was to create a new object that is 2 footprints in the snow that gets placed on the map equivalent to the players place on the coordinate plane. Also, to keep the object from doing the brilliant 2D spin that monsters do when you walk around their corpses, there would be multiple images for the different sides of the footprints. The only other option I could think of was to make new floor textures with the footprints on them that take the place of the mapped floor texture, but that has its downfall when a player crosses a sector multiple times.
If I used a new sprite, I would need it to be directionally placed so that it faces the direction the player was facing before they moved. Also, I would need a script to check to see where the player was on the coordinate plane. That would be the only way to to figure out where to place the sprite. Furthermore, there would need to be another script monitoring the players angle so that the new sprite is placed at that same angle. Then there would need to be another script to place the sprite.
So as you can see, this is relatively complex. I get the feeling that it can be done, but I REALLY need any help I can get. Any help with the code would be great! Ideas are welcome. Well that's all. Please help!
