[DECROTE] Actor definitions of some other games?

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Chilvence
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Post by Chilvence »

Here you go, EVERY heretic and hexen sprite converted to the doom pallete and lumped into one wad. I cant remember which order I merged them in, so its possible that the minotaur is broke because of the different frame numbers between heretic/hexen. You probably want to delete a great deal of them as well, unless you think you can use them all :D

http://www.stateoftheworld.eclipse.co.u ... x2doom.rar
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Graf Zahl
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Post by Graf Zahl »

What about the sounds? Are they in there, too?
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Chilvence
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Post by Chilvence »

I've got a wad of them too, I just thought they would be easy enough to move over. I've reached the limit of my micro webspace at the moment though, so I'll wait till you've both got the sprites before I upload it.

I started working on the Duke monsters as well, so I hope no one else has already started (the things I do for you eh ;) ? )
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Graf Zahl
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Post by Graf Zahl »

Chilvence wrote:I've got a wad of them too, I just thought they would be easy enough to move over.

If you have them... ;)
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Chilvence
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Post by Chilvence »

Doh, of course, your computers broken. Still waiting for Tormentor to come back...

Some of the Duke sprites are following a different rotation pattern - they have 12 different rotation angles, and as far as I know ZDoom only supports 8 or 16, so I have to either chop a few out or make lots of duplicates...

I'll chop the frames out for now, the extra rotations can easily be added later.
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Graf Zahl
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Post by Graf Zahl »

Chilvence wrote:Doh, of course, your computers broken. Still waiting for Tormentor to come back...

I have them. The question is, does Tormentor have them, too?
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Chilvence
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Post by Chilvence »

Dont know actually... No worries, the wad and the sndinfo are setup in any case

Theres another wierd quirk in Dukes sprites - it seems like they could leave out rotations here and there, and the engine would just use whatever rotation was in the last frame instead. Intresting memory optimization :)
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Tormentor667
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Post by Tormentor667 »

@Chilvence, thx alot, I'm downloading all of the sprites at the moment, will be finished in 20 seconds :) Is the DECORATE included?
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Chilvence
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Post by Chilvence »

No, it was intended for Graf's decorate lump - so it doesnt have any decorate entries for hexen monsters either.

I've finished naming and wadding most of the duke enemies, just need to make up a decorate lump for them all. The pallette didnt really convert well, it lost almost every shade of blue, so you'll have to fudge it so that the level is dark or foggy or something - it only looks strange for the pigs anyway.

Unless you know a good tool that can batch convert files from one pallete to another so I can do it manually?
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Graf Zahl
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Post by Graf Zahl »

For palette conversions I am using Image Alchemy (http://www.handmade.com). But if the palettes are too different even a good conversion tool can't help much.

If you want to convert a batch of BMP files use:

1. ren *.bmp *.b
2. alchemy *.b -w -f filewithdestinationpalette -d0

(Yes, it's a command line tool but for tasks like this there's nothing better! ;))
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Chilvence
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Post by Chilvence »

I'm not averse to command line tools, in fact I used three and my own custom batch file to get this far ;)

I was hoping there was something that would have allowed manual remapping from one pallete to another, but maybe if I can change the colours in the duke pallete to be more like doom's color range, and then load that pallette into each image, XWE will be able to do the rest. The only trouble is that Dooms blues are much more vibrant than Dukes, so XWE thinks the closest match is grey.

edit: Blech, pretty ugly result either way. You decide:



Or I could darken his uniform somewhat and turn him into a SWAT pig...

edit2: also tried cartoony style (third pic). I think that looks best, but I could probably optimise the colours a bit more.

That program is mint by the way :) what a shame it "only" lets me edit pictures < 640x480
Last edited by Chilvence on Fri May 28, 2004 7:51 am, edited 1 time in total.
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Tormentor667
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Post by Tormentor667 »

Well, I think the best result is the grey one without any stuff of blue, so please use this one :) (and for all the other things, do also grey translations ;))
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Chilvence
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Post by Chilvence »

One more option, I brightened the blue in the duke pallete to match the doom one and then converted it:

ImageImageImageImageImage

Myself, I'd much prefer some colour than no colour at all, even if it is a little off.

EDIT: hehe, I found some more blues on the doom pallete that were hiding. The last one is much darker than the duke version, but has a decent range of colours at least.
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Post by Tormentor667 »

The last one at your preview looks best, I think we should use this one
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Chilvence
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Post by Chilvence »

I've converted almost all of the Duke enemy sprites now, I took extra care to use a pallete optimised specifically for each one. I think you'll find the result worth it when I write up the decorate lump and pass it to you. Compared to just an automatic pallete match, the result is quite impressive :)
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