Class based Co-op mod?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Class based Co-op mod?

Post by Snarboo »

I've been playing some Zombie Master and looking forward to Left 4 Dead lately when I had a thought: would anyone be interested in a class based co-op mod for Skulltag/ZDoom? I know there are tons of MP and Invasion mods already, but I've been itching for more co-op action.

The major idea I've been considering is making it class based. Besides the standards, I'd like there to be an "engineer" class who can build turrets and healing/supply stations for the other classes. Another idea was to create new, durable monsters that require more strategy to take down, so players would have to rely on teamwork to survive. I haven't thought of much else besides that, which is why I'm not announcing anything in projects.

What would you guys like to see in such a mod?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Class based Co-op mod?

Post by Ghastly »

I made one, once, for Heretic. It was really just to test out my medic gun code, but it added a Mage (faster, started with a Hexen Mage Wand that used ammo, took more damage, and could give more ammo to other players) and a Cleric (slower, can heal players and takes less damage) as playable characters.

While it turned out a little better than I thought it would, it never caught on and was only hosted once, by Captain Toenail for an hour or so :lol:. I'll put up a link, if you want.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: Class based Co-op mod?

Post by Snarboo »

That actually wouldn't be bad, just so I can examine your code. That doesn't bother you, does it?

I was thinking that most of the classes could have both offensive and defensive properties. The engineer, for example, would be able to place supply stations that heal players, along with turrets. The heavy gunner, on the other hand, would have a large machine gun for support, but would also be able to place portable walls.

There's a lot of things you could do that would make every class rewarding and fun to play. I'm still not sure I want to commit to such an idea.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Class based Co-op mod?

Post by Ghastly »

Here you go: http://www.zshare.net/download/510238616f19cde5/.

Made, initially, to promote teamwork in Skulltag's Survival mode and to test the medic gun code (Both to get the world ready for Q:NA :P).
Post Reply

Return to “General”