Someone can show pic of it or something like that?

sure why not i would like to see what you can do...if its good i guess both gets cred lolDulle wrote:Can I continue the imp?przndoom wrote:imp
I know the problems of your imp:
- It's excatly same color as soul harvester what makes also look like same.If you let me continue it,I can recolor it to the right color ; grayish brown...and that's the color wich the Doom 3 imp really have.
- I can see that you are ripped the eyes from somewhere (wich makes it looks like little odd)
- The imp doesn't have a nose.In Doom 3 the imp have nose that like a small black hole (same that skeleton have).
Well...otherwise your Doom 3 is pretty good.
Ghastly_dragon wrote:I think the 3rd rotation should be a little thicker. Anyone (Icytux?) want to put up a side-view screenshot of Sabaoth?
In that case, I think we can forget the leap and crawl animations. If you can't find a good base for it, it's probably best to leave it out (at least, until you find a good base).przndoom wrote:ill still have trouble with the leap/crawl
That's a small problem. If there are only 5 rotations, rather than 8, the claw arm will switch to the other side from certain views because the sprite mirrors. It'd be a large jump in quality if it had all 8 rotations.Dulle wrote:Sabaoth's rotate 3/5
Dulle wrote:What would be happen if the sabaoth have "A_Facetarget" when he is moving?
Try he walk there where it's opponent is?
Nope (especially with the falling off ledges, you don't see Imps doing that). A_FaceTarget just makes the actor point at it's target, and doesn't affect A_Chase (which doesn't always move directly to it's target, sometimes it zigzags). For example, the D3 Cacodemon's missile state:.+:icytux:+. wrote:he would just move straight forward against you. nothing bad id say. but it might make him fall of some ledges and so on even tho he shouldnt
Spoiler:A_Chase moves the actor the amount in Speed in map pixels every time it's called (it points the direction it's moving, so A_FaceTarget is there with the delay so it'll keep pointing at it's target, but still move). Every once in a while, it'll move sideways or even backwards a little bit because it's moving away from it's target (but still pointing at it with A_FaceTarget). With a flying monsters like the Cacodemon, this isn't that bad, but Sabaoth probably won't look right.
intresting. i always thought Calling A_Facetarget and A_Chase it would move straight forward against you.Ghastly_dragon wrote:A_FaceTarget just makes the actor point at it's target, and doesn't affect A_Chase