Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Project Shadowcat
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Project Shadowcat »

Dulle wrote:My avatar was desinged to look like stupid.
I'd say it fits you perfectly.
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Ghastly
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Ghastly »

I don't really want to see this thread get locked, just so you guys know.
CaptainToenail
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by CaptainToenail »

Brains!

Image

Just need to do the attack frames now, not sure what to do, paste the Strife peasant's punching arm on?
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Skunk »

DUDE! THOSE ARE AWESOME!

And honestly what I suggest is use reflecting punching frames for two arms and get some of the Demon bite for the mouth, then you have brain eaters!

BRAIN EATERS!

BRAAAAAAAAAINS!
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Gez »

Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
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Ghastly
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Ghastly »

The suit's great, but the face looks a little Ghost-buster-y. One of the Doom 2.5 Zombie heads would work very well.

As for the attack animation, the Strife Peasant would work perfectly, and it'd be great if you could make an animation for both arms :D.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by CaptainToenail »

Ok here's it practically done, fastest easiest sprite edit ever, took me less than an hour, I'll change the head soon don't worry

Image

Download:
http://www.zshare.net/image/202863475fac9277/

(I don't know why there's 'standing to attention' frames there, just ignore those :lol: )
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Unknown_Assassin »

Those sprites look great. :)
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by .+:icytux:+. »

Gez wrote:Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
heh, somehow they do, that is absolutley a wolf3D rip, the mutant, without one of those guns.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Project Shadowcat »

.+:icytux:+. wrote:
Gez wrote:Somehow reminds me of Wolf3D. Did you use Wolf sprites as a base?
heh, somehow they do, that is absolutley a wolf3D rip, the mutant, without one of those guns.
Or the cleavers. Or the purple blood.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Blade3327 »

@Toenail: Holy crap! Those're awesome! And fast, too! I'd still say havbing different types of zombies would be a good idea. Maybe some of the UAC workers I posted earlier would work (at least their D3-ish jacket with the nametag on it 'n all).

You should also use Boiler Suit Bob! Just bulk him up a tiny bit!
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Dulle »

Here's my chainsaw zombie:
CZOMA1.PNG
CZOMA1.PNG (1.26 KiB) Viewed 6855 times
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by CaptainToenail »

Nice, his arm is a bit weird though, he's all hunched up, and give his skin a green tinge :)
I'd still say havbing different types of zombies would be a good idea.
Any ideas? How about I leave that guy, consider him finished, but perhaps I can make a bald one in a yellow suit, and one with his head partially missing as another one? (like those neckstump guys)
Maybe some of the UAC workers I posted earlier would work (at least their D3-ish jacket with the nametag on it 'n all).
What page? :x
You should also use Boiler Suit Bob! Just bulk him up a tiny bit!
I would rather have used him, but there's heaps more work needed to UAC and zombify the peasent :? The Wolf3D mutie was practically dopne already, just had to remove the torso rifle, cleavers, do some recolouring and add blood stains
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Blade3327 »

@Toenail: I'd say you have some pretty good ideas, already! Might as well suggest a Hazmat dude, as well.

My UAC workers are on Page 17, lol. They don't have any blood or wounds, since they're supposed to be alive 'n well.
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Re: RoE Monster Pack - Doom 3 monsters in Doom 2

Post by Ghastly »

@Toenail: The arm looks a little odd in the 2/8 rotation of the second attack frame, and I still think it needs a more human-ish head (they haven't been dead that long, after all :P), but otherwise it's perfect, and would also make a great base for the Hazmat Zombie (just needs a sort of helmet, gloves and an air tank).

As for alternates, besides the neckstump one, I have no idea what other zombies to do. I'll make each variant slightly different, like one dealing more damage, one's attack animation is slightly faster and another has a much lower painchance.

@Dulle: Pretty good! The main problem I had with the Doom 2.5 one was it had an attack animation holding the chainsaw in place. The original took large swipes with the chainsaw, and that'd make it look a lot better, code-wise.
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