.... or he could just use [wiki]CheckActorFloorTexture[/wiki].Phobus wrote:You can make projectiles not cross terrain. It's called NOCHANGEFLOORPIC or something a bit shorter, which will stop anything from putting itself outside of it's floor flat. I've used this for my LandCarrier's engine projectiles... sadly this isn't entirely foolproof, as it means they can "jump" areas of flat that are less than their radius (which in their case is about 192, so they are quite capable of hopping up the walls outside of MAP01, for instance).
/me runs away.

