ACS-controlled "mini-map"
Moderator: GZDoom Developers
Re: ACS-controlled "mini-map"
I see much more benefit gained from using SBARINFO instead of ACS, because ACS is not static.
Re: ACS-controlled "mini-map"
I disagree. Use both if possible because the ability to turn it off (or trigger it for event based purposes) would be a benefit to some of us who like our ACS.SoulPriestess wrote:I see much more benefit gained from using SBARINFO instead of ACS, because ACS is not static.
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Re: ACS-controlled "mini-map"
A "best of both worlds" would indeed be very pleasant. Run it in SBARINFO, then allow the ACS coders to lock it for cutscenes, or if --skadoomer wrote:I disagree. Use both if possible because the ability to turn it off (or trigger it for event based purposes) would be a benefit to some of us who like our ACS.SoulPriestess wrote:I see much more benefit gained from using SBARINFO instead of ACS, because ACS is not static.
Holy shit. Brilliant idea.
You could even have it an item to enable the Automap altogether, like the Doom Bible was discussing once in its list of power-ups.
Re: ACS-controlled "mini-map"
Hate to tell you, but I think that's already been No'd indirectly.Project Dark Fox wrote:Holy shit. Brilliant idea.
You could even have it an item to enable the Automap altogether, like the Doom Bible was discussing once in its list of power-ups.
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Re: ACS-controlled "mini-map"
Indirectly. By enabling control in the fashion they describe -- obviously ON by default -- it should become otherwise acceptable...
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Re: ACS-controlled "mini-map"
If you can specify coordinates, width, height, color, the graphic that surround it and toggle with it,and bind a key,
if it replace normal automap, that would be good.
if it replace normal automap, that would be good.
Re: ACS-controlled "mini-map"
Sweet, now it may finally be possible to create something resembling the System Shock 1 fullscreen HUD
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Re: ACS-controlled "mini-map"
No.DoomKn1ght_ wrote:if it replace normal automap, that would be good.
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Re: ACS-controlled "mini-map"
Agreed.
Re: ACS-controlled "mini-map"
How about being able to replace the overlay automap, but not the fullscreen one?
Re: ACS-controlled "mini-map"
I dunno, for the people who use the overlay map (of which, I am not one) it might be annoying. Presumably they use it because they like it and they may want a full-size map overlay on top of the game screen even if a small one is present in the corner of the screen.
- Graf Zahl
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Re: ACS-controlled "mini-map"
To make one thing clear: The automap is a USER setting, not a mapper setting. As that, I am strictly against anything that takes away control. What is this obsession with forcing the user to have to deal with map-imposed restrictions? That is not what Doom is about! If you want to do such mods make them for another game!
Re: ACS-controlled "mini-map"
So you're saying that for anyone interested in making a true total conversion, Doom/ZDoom is not the game to mod? (By "true" total conversion, I mean something with fundamentally different gameplay, as well as replaced graphics, sound, etc.)Graf Zahl wrote:To make one thing clear: The automap is a USER setting, not a mapper setting. As that, I am strictly against anything that takes away control. What is this obsession with forcing the user to have to deal with map-imposed restrictions? That is not what Doom is about! If you want to do such mods make them for another game!
Considering Doom is one of (if not THE) easiest first person perspective game engines to mod for, I would have to strongly disagree with that.
- Graf Zahl
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Re: ACS-controlled "mini-map"
I don't think anyone has the right to restrict user settings at his will. If a modder can't live with that it's not my problem.
Besides, how many true TC's are there? By true TC's I mean something that goes out of its way not to resemble the game it was made for. Answer: None! These things are so much work that they fail almost certainly every time. And considering the rarity where such limitations might be useful against the potential abuse my clear opinion is that it's not worth it.
Besides, how many true TC's are there? By true TC's I mean something that goes out of its way not to resemble the game it was made for. Answer: None! These things are so much work that they fail almost certainly every time. And considering the rarity where such limitations might be useful against the potential abuse my clear opinion is that it's not worth it.
Re: ACS-controlled "mini-map"
Erm... Foreverhood? Several of LWM's projects?Graf Zahl wrote:Besides, how many true TC's are there? By true TC's I mean something that goes out of its way not to resemble the game it was made for. Answer: None!