[Pogostick] 0.9 Online! | Where are your contributions!? :(
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
Well, Pogostick system is perfect, i think that it's a bit dead because of a lack of interest...
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
Well, to me it's another of those ideas that kind of fails in the execution, simply because it's sounds so good, yet doesn't really work as well, even if the system is perfect.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
Uhhh didn't tormentor just put it on hold for stronghold?
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
Could be; but we won't give up on this...Pogostick will be completed... 

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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
Really gotta make a TC with this after it's complete. Damn awesome stuff so far. Go for it Tormentor!
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
To be honest, what would improve this would be a revision in the game mechanics to make it more playable on a basic level, and also to make it more like an average platformer.
So that'd mean removing vertical aim (aimmode 1 for all monsters and however you'd handle that for the player) and hitscans (replace them with projectiles, like Action Doom), stopping things from moving sideways so that dodging is purely a vertical thing (be sure to keep the high jump height and crouching) and making it possible to jump up on to ledges in the same fashion as Mario (ie. you can jump up onto them, but not jump down through them), which would be acheived through silent teleportation onto a platform behind the lower level one. Also making sure that monster activation is limited largely to whats on screen would help. The camera being zoomable is quite handy though, so I'd leave that.
This way you could do it properly. Stopping moving sideways would probably involve player blocking lines at the players width, and monster blocking lines wherever necessary. I know this is a lot in the way of changes, but it'd make the whole thing work better, and be easier to play.
So that'd mean removing vertical aim (aimmode 1 for all monsters and however you'd handle that for the player) and hitscans (replace them with projectiles, like Action Doom), stopping things from moving sideways so that dodging is purely a vertical thing (be sure to keep the high jump height and crouching) and making it possible to jump up on to ledges in the same fashion as Mario (ie. you can jump up onto them, but not jump down through them), which would be acheived through silent teleportation onto a platform behind the lower level one. Also making sure that monster activation is limited largely to whats on screen would help. The camera being zoomable is quite handy though, so I'd leave that.
This way you could do it properly. Stopping moving sideways would probably involve player blocking lines at the players width, and monster blocking lines wherever necessary. I know this is a lot in the way of changes, but it'd make the whole thing work better, and be easier to play.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!? :(
You can use GetPlayerInput for more 2D-oriented controls nowadays.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
sorry for 4 year bump, but the download link on first page is dead. Can somebody send this to me?
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
Okay, seriously, does nobody look at the stickied threads before diving forty pages into the forum? There's a thread for this kind of thing right at the top of the first page. I mean, I get that it's really not my place to be making a big deal about this, but this is like the tenth time I've seen this happen in the past month and that's kind of ridiculous.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
Shitballs.
Sorry 'bout that.
Sorry 'bout that.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
Last edited by The Zombie Killer on Sat Sep 28, 2013 4:07 am, edited 1 time in total.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
I hate to bump an ancient thread, but uh... someone pointed out I worked on this, and I don't remember EVER working on this, but sure enough... there's my name in the credits, and I have a bunch of posts... anyone know why it died at 0.9? It seemed to play really well and was programmed amazingly for something that came out over four years ago.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
The main reason is maps. I don't have time to do all the maps on my own, so if there are more people with interest, we could bring this to an end
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
Sad that not meany people are interested, it's a really cool concept and looks amazing in action.
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Re: [Pogostick] 0.9 Online! | Where are your contributions!?
I'm interested but I incredibly suck at mapping, so gulp.
Good luck with this anyway.
Good luck with this anyway.