Sniper Joe wrote:Even then zips should usually be changed to pk3s just so no one tries to unzip them. (Because lets face it, NO ONE is gonna read the readme file.)
Sniper Joe wrote:Even then zips should usually be changed to pk3s just so no one tries to unzip them.
Phobus wrote:I fail to see why it needs to be a pk3 to run in GZDoom, but whatever floats your boat.
Captain Proof wrote:Great,Now maybe I can Dissect some of these PK3 files and experiment with them.
@JohnnyFive:I was wondering,how did you do the Risen3d style blood spatter on the floor?
Phobus wrote:Ahah. So there IS a reason. Fair enough then.
I'm not sure you can load an MD2/MD3 file into a wad, so I think you're right.JonnyFive wrote:To be completely fair, I might just be talking out of my ass, but my reading of the MODELDEFS documentation suggests it requires the pk3/zip directory structure. :)
JonnyFive wrote:To be completely fair, I might just be talking out of my ass, but my reading of the MODELDEFS documentation suggests it requires the pk3/zip directory structure.
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