skadoomer wrote: I'd rather drop the $100 on the hobbiest license of fmod as a indy developer. Besides, i don't exactly see a rash of zdoom basted games popping up as it is (there are only a handful of doom basted indy games as it is across all source ports). Again, before we all go nuts ripping and re-coding everything, best to find out what fmod developers recommend.
I don't need to pay to make a program that's distributed free of charge. And paying the fee wouldn't help me with the license in any way. A closed source library is not compatible with the GPL. Period. The only way this could work is doing it as a separate project. But then I'd still need a fallback.