E m t (NEW QUESTION) Brightmaps
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
E m t (NEW QUESTION) Brightmaps
Use the bat, Go to E1M6, use 'kill monsters', and get to the spaceships.
It will say 'Empty Message', then display PICTEND1.
Go into a WAD editior and have a look at the MAPINFO- It SHOULD say what it says there (Too lazy to remember or look it up to put here) but when I play E1M8 (NOT REPLACED) it displays the message I want to have- after E1M6! Could someone help me?
Also, is PlayerDamagescreenColor or whatever it is avaible for use in GZDooM?
3: How do you make brightmaps? Do you have to edit Brightmaps.pk3?
Thanks ^^
It will say 'Empty Message', then display PICTEND1.
Go into a WAD editior and have a look at the MAPINFO- It SHOULD say what it says there (Too lazy to remember or look it up to put here) but when I play E1M8 (NOT REPLACED) it displays the message I want to have- after E1M6! Could someone help me?
Also, is PlayerDamagescreenColor or whatever it is avaible for use in GZDooM?
3: How do you make brightmaps? Do you have to edit Brightmaps.pk3?
Thanks ^^
Last edited by Tapika on Mon Sep 01, 2008 7:49 am, edited 1 time in total.
Re: End message troubles
Not having looked at your WAD, my best guess is your cluster is not ending on E1M6, instead on E1M8 as default.
But I'm downloading it now to look at it.
EDIT: Done. You did not define the maps as actually being in the cluster, instead you attempted to redefine cluster 1 multiple times (using clusterdef), this was fixed by changing those to "cluster", now all maps are part of that cluster and the end message appears. Attached is the MAPINFO lump with the problem fixed.
But I'm downloading it now to look at it.
EDIT: Done. You did not define the maps as actually being in the cluster, instead you attempted to redefine cluster 1 multiple times (using clusterdef), this was fixed by changing those to "cluster", now all maps are part of that cluster and the end message appears. Attached is the MAPINFO lump with the problem fixed.
Spoiler: MAPINFO lump
Re: End message troubles
Woops. Thank you ^^ I'm an idiot.
Re: End message troubles
No you're not an idiot. People make mistakes like that all the time. Sometimes it just takes another person to catch them because you're so used to looking at it the way it is.
Re: End message troubles
I guess so. 
Say, could anyone help me with my other question? Thanks ^^

Say, could anyone help me with my other question? Thanks ^^
Re: End message troubles
My guess is that it should be, but it doesn't seem to be working. Possibly a GZdoom bug.Tapika wrote:Also, is PlayerDamagescreenColor or whatever it is avaible for use in GZDooM?
I tried this:
player.damagescreencolor Blue
In Zdoom and GZdoom. It worked in Zdoom but not GZdoom.
I'll report it over at DRD.
[edit] Done http://forum.drdteam.org/viewtopic.php?p=31070 [/edit]
Re: E m t (NEW QUESTION) Brightmaps
New question.
How do you make brightmaps? Do you have to edit Brightmaps.pk3?
I have a brightmap image (I know HOW to make them, but how exactly should you put them in the WAD?)
How do you make brightmaps? Do you have to edit Brightmaps.pk3?
I have a brightmap image (I know HOW to make them, but how exactly should you put them in the WAD?)
Re: E m t (NEW QUESTION) Brightmaps
I've never had any experience with this, maybe someone else might know.
Re: E m t (NEW QUESTION) Brightmaps
Look at the files in brightmaps.pk3 called *defs.bm (eg doomdefs.bm) These are just text files and should show you how to set up your own brightmaps. You should not need to alter the brightmaps.pk3 that comes with GZdoom. In fact, doing so is bad practice.
Re: E m t (NEW QUESTION) Brightmaps
I know about that, EDIT: I tried doing what you said, but it doesn't work. Do you want the WAD?
Re: E m t (NEW QUESTION) Brightmaps
I have to admit, I found them a little tricky to get working too for some reason (I never worked out why), then they just started working. However, enabling them caused problems elsewhere so I disabled them again and haven't really looked at them since. A shame because I like the effect.
Forgive the obvious question - Have you enabled brightmaps in the opengl options menu?
Forgive the obvious question - Have you enabled brightmaps in the opengl options menu?
Re: E m t (NEW QUESTION) Brightmaps
...
*checks*
EDIT: It isn't bright. ;.; Do you want me to upload the WAD?
*checks*
EDIT: It isn't bright. ;.; Do you want me to upload the WAD?
Re: E m t (NEW QUESTION) Brightmaps
If you like. I'll take a look if you want me to but it's a feature that I don't use so I'm not familiar with it's intricacies. Although, perhaps someone else might be. Can't do any harm eh? 

- Graf Zahl
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Re: E m t (NEW QUESTION) Brightmaps
Don't blindly copy from default definitions!
The $64000 question: What does the keyword 'iwad' imply?
The $64000 question: What does the keyword 'iwad' imply?