Action Doom 2 ReRelease
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Action Doom 2 Bugs
allright
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Re: Action Doom 2 Bugs
Depends what else you do. There is a bad ending and a good ending from the forest - depending on what else you do.
BTW, I really liked the sniper section. I thought it was very cool - but not particularly difficult.
BTW, I really liked the sniper section. I thought it was very cool - but not particularly difficult.
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Re: Action Doom 2 Bugs
It took me at least 6 tries before i realized i needed to turn always run on.
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Re: Action Doom 2 Bugs
Thanks enjay
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Re: Action Doom 2 Bugs
Because walking around slowly admiring the scenery is always the best policy when a guy with a rifle is trying to shoot you.Demolisher wrote:It took me at least 6 tries before i realized i needed to turn always run on.
Actually, I always have always-run on anyway.
If you really want to find out how to get all the endings, look on page 8 of the other AD2 thread. Bashe made a flow-chart of them.DoomGuy_100 wrote:Thanks enjay
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Re: Action Doom 2 Bugs
Enjay, another thing, is the sniper named Hugo?
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Re: Action Doom 2 Bugs
This kind of discussion should really be taken out of the bugs thread.
Anyway, no, he's not. If anything, he's called Big Bad Gangsta judging by his belt buckle.
Anyway, no, he's not. If anything, he's called Big Bad Gangsta judging by his belt buckle.
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Re: Action Doom 2 Bugs
I just kinda forgot to turn it on.Enjay wrote:Because walking around slowly admiring the scenery is always the best policy when a guy with a rifle is trying to shoot you.Demolisher wrote:It took me at least 6 tries before i realized i needed to turn always run on.
Actually, I always have always-run on anyway.
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Re: Action Doom 2 Bugs
No it doesn't. it does 100% damage. Perhaps you are playing a weaker skill.Demolisher wrote:You run from bale to bale.
Avoid getting shot, it does 50% damage.
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Re: Action Doom 2 Bugs
I was.
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Re: Action Doom 2 Bugs
There's a HOM in the splatterhouse. Go to the main cabin, and right next to the stairs is a passageway. Go to there, turn your back, and you can see the HOM. Not only that, but you can't punch the wolf who is outside the passageway when you are inside the passageway.
Spoiler:
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Re: Action Doom 2 Bugs
Most of the HOMs, particularly those in the Splatterhouse are known about:
text file wrote:There are numerous rendering errors due to the extensive use of portals and 3d mid textures. There may be HOMs and slimetrails in a number of places. I've tried to minimize them so they are not egregious... but you may see them from time to time
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Re: Action Doom 2 Bugs
It's weird, but some portal problems can be solved by moving the portal farther away from the other sector. Just from experience.
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Re: Action Doom 2 Bugs
They can also be avoided by clever used of midtextures. Speak to esselfortium .
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Re: Action Doom 2 Bugs
Aye, if the portal HOMs are indeed caused by lower textures used in the upper portal, it's a very easy fix, although it is very tedious as far as aligning goes.
Aside from that and other various visual glitches (all caused by portals or mirrors), I found a few bugs.
Aside from that and other various visual glitches (all caused by portals or mirrors), I found a few bugs.
Spoiler:Otherwise, it was fan-flapjacks-tastic.