Code: Select all
Thing_Hate(tid, target1);
Thing_Hate(tid, target2);
Thing_Hate(tid, target3);
Code: Select all
Thing_Hate(tid, target1);
Thing_Hate(tid, target2);
Thing_Hate(tid, target3);
Maybe a feature suggestion, and then hope it gets accepted...Tormentor667 wrote:So, there is nothing I can do?
But not automatically if they haven't heard or seen the player, thats the problemHotWax wrote:You shouldn't need to use Thing_Hate at all to make monsters hate players... they do that naturally.
Code: Select all
NoiseAlert (playertid,playertid);
Code: Select all
NoiseAlert (0,0);