[CP] The "Ten" Community Project! Completed! First post!!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [CP] The "Ten" Community Project! Completed! First post!!
Whatever you do, don't EXPECT a good or shining review - it'll help your feelins much more
And well done everybody.
And well done everybody.
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Re: [CP] The "Ten" Community Project! Completed! First post!!
Yay keg shandy and after-eight mints all-round!
(I've noticed several bugs but I'm not going to mention them )
(I've noticed several bugs but I'm not going to mention them )
- Project Shadowcat
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Re: [CP] The "Ten" Community Project! Completed! First post!!
.... *sigh*CaptainToenail wrote:Yay keg shandy and after-eight mints all-round!
(I've noticed several bugs but I'm not going to mention them )
- Remmirath
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Re: [CP] The "Ten" Community Project! Completed! First post!!
I haven't noticed anything strange after the last bugfixings i made before uploading it to /idgames...(you don't have that version... ) so there's nothing to worry about...everything is in order...
Re: [CP] The "Ten" Community Project! Completed! First post!!
Unfortunately, there are a few bugs. I just DL'd the one on sendspace linked to from the front page and I came across quite a few bugs - from the mild (eg a door texture set to be unpegged so that it doesn't move when the door does) to the more obvious (eg getting the end of game endtext message half way through the game as well as at the end) to the level-breaking (eg a lift that needed to be activatable more than once not having the repeat flag on the activating line). Unfortunately, when I started playing I didn't have my "playtester's head" on so I didn't make meaningful notes on anything but I noticed those bugs and a few more.
All that being said, well done team. It's a pretty fun map set. As ever with a community project, the quality and style of the maps vary, as do the kind of rules and conventions the authors allow on their own maps, but it was an interesting idea and it was well seen through by all who had a go. I strongly suggest, however, fixing the problems and uploading a fix to the archives ASAP. (Unless the ones on sendspace and the archives are different.)
[edit]And I just had a quick look at the multiplayer maps. MAP19's sky is borked - it changes inappropriately when the thunder happens. Also, scrolling mountains look odd on MAP20. [/edit]
All that being said, well done team. It's a pretty fun map set. As ever with a community project, the quality and style of the maps vary, as do the kind of rules and conventions the authors allow on their own maps, but it was an interesting idea and it was well seen through by all who had a go. I strongly suggest, however, fixing the problems and uploading a fix to the archives ASAP. (Unless the ones on sendspace and the archives are different.)
[edit]And I just had a quick look at the multiplayer maps. MAP19's sky is borked - it changes inappropriately when the thunder happens. Also, scrolling mountains look odd on MAP20. [/edit]
Re: [CP] The "Ten" Community Project! Completed! First post!!
I think the versions may be different, but I can't be certain myself - also, for the MAP19 sky, apparantly thats actually intentional.
- FuzzballFox
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Re: [CP] The "Ten" Community Project! Completed! First post!!
Well now that it has finally been uploaded and sorted out on IDgames, I've changed the link in the post post to that one, my bad for not keeping up with the last couple of updates...^^;
- hnsolo77
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Re: [CP] The "Ten" Community Project! Completed! First post!!
wow i missed the release, but looking at the comments there MAP15 seems to be liked, which suprises me, so i may participate in another TEN project in the future, but not anytime soon
[stoking_ego][/stoking_ego]
[stoking_ego][/stoking_ego]
- FuzzballFox
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Re: [CP] The "Ten" Community Project! Completed! First post!!
Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
- Ryan Cordell
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Re: [CP] The "Ten" Community Project! Completed! First post!!
...FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
- Unknown_Assassin
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Re: [CP] The "Ten" Community Project! Completed! First post!!
He said "stoking," not "stroking."FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
Re: [CP] The "Ten" Community Project! Completed! First post!!
So both what he said was funny, and his mis-understanding made it funny too.Unknown_Assassin wrote:He said "stoking," not "stroking."FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
Anyways, I'm glad we got our little bitch out there in the archives, we all have something to be proud of.
Re: [CP] The "Ten" Community Project! Completed! First post!!
Not the word I would use to describe it but I agree.Josh wrote:bitch
Re: [CP] The "Ten" Community Project! Completed! First post!!
Heh, idiotic method of talk intended.Lord_Z wrote:Not the word I would use to describe it but I agree.Josh wrote:bitch
- Remmirath
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Re: [CP] The "Ten" Community Project! Completed! First post!!
That's idiotic for sure...Josh wrote:Heh, idiotic method of talk intended.Lord_Z wrote:Not the word I would use to describe it but I agree.Josh wrote:bitch