[CP] The "Ten" Community Project! Completed! First post!!

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Phobus
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Phobus »

Whatever you do, don't EXPECT a good or shining review - it'll help your feelins much more :P

And well done everybody.
CaptainToenail
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by CaptainToenail »

Yay keg shandy and after-eight mints all-round!

:cheers:

(I've noticed several bugs but I'm not going to mention them :x )
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Project Shadowcat
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Project Shadowcat »

CaptainToenail wrote:Yay keg shandy and after-eight mints all-round!

:cheers:

(I've noticed several bugs but I'm not going to mention them :x )
.... *sigh*
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Remmirath
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Remmirath »

I haven't noticed anything strange after the last bugfixings i made before uploading it to /idgames...(you don't have that version... :wink:) so there's nothing to worry about...everything is in order... :)
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Enjay
 
 
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Enjay »

Unfortunately, there are a few bugs. I just DL'd the one on sendspace linked to from the front page and I came across quite a few bugs - from the mild (eg a door texture set to be unpegged so that it doesn't move when the door does) to the more obvious (eg getting the end of game endtext message half way through the game as well as at the end) to the level-breaking (eg a lift that needed to be activatable more than once not having the repeat flag on the activating line). Unfortunately, when I started playing I didn't have my "playtester's head" on so I didn't make meaningful notes on anything but I noticed those bugs and a few more.

All that being said, well done team. It's a pretty fun map set. As ever with a community project, the quality and style of the maps vary, as do the kind of rules and conventions the authors allow on their own maps, but it was an interesting idea and it was well seen through by all who had a go. I strongly suggest, however, fixing the problems and uploading a fix to the archives ASAP. (Unless the ones on sendspace and the archives are different.)

[edit]And I just had a quick look at the multiplayer maps. MAP19's sky is borked - it changes inappropriately when the thunder happens. Also, scrolling mountains look odd on MAP20. [/edit]
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Phobus
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Phobus »

I think the versions may be different, but I can't be certain myself - also, for the MAP19 sky, apparantly thats actually intentional.
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FuzzballFox
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by FuzzballFox »

Well now that it has finally been uploaded and sorted out on IDgames, I've changed the link in the post post to that one, my bad for not keeping up with the last couple of updates...^^;
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hnsolo77
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by hnsolo77 »

wow i missed the release, but looking at the comments there MAP15 seems to be liked, which suprises me, so i may participate in another TEN project in the future, but not anytime soon

[stoking_ego][/stoking_ego] :lol:
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FuzzballFox
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by FuzzballFox »

Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
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Ryan Cordell
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Ryan Cordell »

FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
...
:laff:
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Unknown_Assassin
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Unknown_Assassin »

FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
He said "stoking," not "stroking." :P :wink:
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Dragonfly
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Dragonfly »

Unknown_Assassin wrote:
FuzzballFox wrote:Hnsolo stop stroking your ego in public please, it's disturbing the children! D:
He said "stoking," not "stroking." :P :wink:
So both what he said was funny, and his mis-understanding made it funny too. :P :lol:

Anyways, I'm glad we got our little bitch out there in the archives, we all have something to be proud of. :D
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Lord_Z
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Lord_Z »

Josh wrote:bitch
Not the word I would use to describe it but I agree. :P
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Dragonfly
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Dragonfly »

Lord_Z wrote:
Josh wrote:bitch
Not the word I would use to describe it but I agree. :P
Heh, idiotic method of talk intended. :lol:
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Remmirath
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Remmirath »

Josh wrote:
Lord_Z wrote:
Josh wrote:bitch
Not the word I would use to describe it but I agree. :P
Heh, idiotic method of talk intended. :lol:
That's idiotic for sure... :P
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