[Genesis Saga - Doom Enhancement mod -- v1.0 Testing Phase]
Requires the latest SVN versions of software or opengl ZDoom (ZD/GZD, respectively.)
ZDoom/GZDoom SVN Download link
Source port: ZDoom and GZDoom.
(NOTE: Skulltag might not work due to usage of SVN features.)
Completion status: Unknown due to the scope of the project.
Screenshots:
Spoiler:Author comments:
First of all, let me reiterate by saying Hellraiser's version is a prequel, while mine is the original.
Now, I'm sure some of you might find this pretty familiar..
Right now it's in testing phase it says, looking for people to test it and spot out bugs and such. If the mod seems to stop being developed, don't worry about it. Credits are all in the titleback (Or the next graphic following titlepic.) picture, or in the credits lump. If I missed out any, sorry! D=
Yes, as I've spotted, there are tiny problems I haven't ironed out before releasing this, such as lava floors (possibly) not using the right splash, the slime textures throwing out red blood when shot.
The experimental DoomInfo and Doom2Info wads are there to help the gameplay (Some parts may be annoying.) along, and are to be played with the respective IWad used. Please not that the Doom Info wads will take a while and if you want any enhancements to the original maps made through these two mods, please tell me what, where, and I'll consider it. None of these are fully complete and there's just enough finished to make them both span all the maps (Excluding DoomInfo's Thy Flesh Consumed episode, which isn't even written in yet.), in regards to tweaks and such.
Additional credits:
Ashley Carr/DJ Redlight (As I've seen) - For the opening music in the title pic, which is one of his/her remixes of a TNT song.
A work in progress episode for Genesis Saga is also included. Unfinished, bad gameplay and an unfinished map. I doubt the episode will go anywhere, but it's atleast a start into the lifelong dream of making GS into it's own full blown mod.
Features:
- Fully revamped enemies. Include new sounds, possibly new behaviour.
- New enemies to tag along the originals.
- Complete new weaponry excluding John's Palsma Rifle and the BFG 9000.
- Lots of scripting to enhance the game atmosphere.
- Weapon recoil.
- Ambient effects. (ONLY THROUGH THE DOOM INFO WADS, NOT FULLY DONE.)
- Ability to know which terrain you're walking on. You can damage the terrain too.
- New skill mode. (Recognize the homage? =P)
- Upgraded Nightvision capabilities.
- Volatile ammo (May take off if disliked.)
Bugs spotted so far:
Spoiler:DOWNLOAD LINK
Genesis Saga
Genesis Saga - Music mod