DuduKrazy's Guns III [IT'S OVER!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP]DuduKrazy's Guns III
Updates:
- One more bug fixed
- Remade the Fusion Cannon projectile and the RPG-8 hud weapon sprites. They should look much better now!
- One more bug fixed
- Remade the Fusion Cannon projectile and the RPG-8 hud weapon sprites. They should look much better now!
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Re: [WIP]DuduKrazy's Guns III
Updated beta version is up now! Redownload it!
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Re: [WIP]DuduKrazy's Guns III
SBARINFO Line2
Bad Syntax!
stupid error!
fix it!
Or atleast take that custom status bar away!
Bad Syntax!
stupid error!
fix it!
Or atleast take that custom status bar away!
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Re: [WIP]DuduKrazy's Guns III
Or upgrade if you have an old version of ZDoom.
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Re: [WIP]DuduKrazy's Guns III
I have the newest version and it does the same thing.
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Re: [WIP]DuduKrazy's Guns III
Tested with r1069 and works fine. You must use the newest SVN.
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Re: [WIP]DuduKrazy's Guns III
Updates:
- Remade the fists and added some new attacks.
- New crosshair added.
does anyone else have found any issues or something that could be improved? i just want to know.
- Remade the fists and added some new attacks.
- New crosshair added.
does anyone else have found any issues or something that could be improved? i just want to know.
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Re: [WIP]DuduKrazy's Guns III
I Tested it on every port And All Has Different Errors!
I Tested It On:
Skulltag v097d-RC9
GZDoom-Bin-1-1-02
ZDoom-2.1.7
Doom Legacy-V1.40
Skulltag v097d-RC10
Doomsday
I Tested It On:
Skulltag v097d-RC9
GZDoom-Bin-1-1-02
ZDoom-2.1.7
Doom Legacy-V1.40
Skulltag v097d-RC10
Doomsday
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Re: [WIP]DuduKrazy's Guns III
you must have the latest svn revision of GZDoom. you can get it here:
http://nash.wanzafran.com/doomstuff/svn/
http://nash.wanzafran.com/doomstuff/svn/
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Re: [WIP]DuduKrazy's Guns III
Thanks!
Its working! COOL MOD MAN!!!!!!
Its working! COOL MOD MAN!!!!!!
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Re: [WIP]DuduKrazy's Guns III
Well, I have been toying around with the gunfire script, and I think it looks good in the pistol when this is done:Duducrazy wrote:does anyone else have found any issues or something that could be improved? i just want to know.
Code: Select all
Fire:
DDEG B 0 A_JumpIfNoAmmo(21)
DDEG B 0 A_JumpIfInventory("DeaglesSeq",1,11)
DDEG B 0 A_Light1
DDEG B 0 A_PlayWeaponSound("weapons/dualdeaglefire")
DDEG B 1 Bright A_FireBullets(3,2,-1,5.5,"Puff2",1)
DDEG C 0 A_Light0
DDEG C 0 A_FireCustomMissile("BulletCasingSpawner",0,0,-16,0)
DDEG C 0 A_FireCustomMissile("GunSmokeSpawner",0,0,-9,9)
DDEG C 0 ACS_Execute(287,0,20,random(2,4),0)
DDEG C 1
DDEG D 1 ACS_Execute(287,0,-20,random(2,4),0) //this one neutralizes the old one
DDEG A 0 A_GiveInventory("DeaglesSeq",1)
Goto Ready
DDEG E 0 A_Light1
DDEG E 0 A_PlayWeaponSound("weapons/dualdeaglefire")
DDEG E 1 Bright A_FireBullets(3,2,-1,5.5,"Puff2",1)
DDEG E 0 A_Light0
DDEG E 0 A_FireCustomMissile("GunSmokeSpawner",0,0,9,9)
DDEG E 0 A_FireCustomMissile("BulletCasingSpawner",0,0,16,0)
DDEG E 0 ACS_Execute(287,0,20,random(2,4),0)
DDEG F 1
DDEG G 1 ACS_Execute(287,0,-20,random(2,4),0) //this one neutralizes the old one
DDEG A 0 A_TakeInventory("DeaglesSeq",1)
Goto Ready
Also, a combination of A_Recoil (low values) plus this script, makes a good effect
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Re: [WIP]DuduKrazy's Guns III
it would be cool With the heart from shadow warrior!
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Re: [WIP]DuduKrazy's Guns III
Updates:
- You'll no longer take friendly fire from the allied marines.
- You'll no longer take friendly fire from the allied marines.
cool idea. but what kind of attack should this weapon perform?nexar2 wrote:it would be cool With the heart from shadow warrior!
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Re: [WIP]DuduKrazy's Guns III
When you squees that heart a lost soul comming out and kill one enemy then it disappear!
and zombies will drop his heart, so you can pick it up!
and zombies will drop his heart, so you can pick it up!
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Re: [WIP]DuduKrazy's Guns III
i likes
the bfg was just rad if you want it "more powerful" against cyberdemon's etc. try putting +ForceradiusDmg on the projectile
the bfg was just rad if you want it "more powerful" against cyberdemon's etc. try putting +ForceradiusDmg on the projectile