[CP] ZPack - Bugfix Release! (p1)

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Slasher
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Slasher »

Phobus wrote:Its only used in two maps (or maybe just one actually - definitely the snowy map), where it is confirmed to work.
The script should be re-written to display a message like "No weather effects on this map." if the key is pressed on a map without those effects. Otherwise it looks ugly popping up with the "unknown script" message.

If the script is part of the BEHAVIOR lump in that specific map, then it should be made into a library that all maps can access, so the script can determine the proper map(s) it should be used on.

A script that looks something like this should work:

Code: Select all

Script 999 (void)
{
   if(GetLevelInfo(LEVELINFO_LEVELNUM) == ??? ) // Replace ??? with the map's level number...
   {
      // Do the weather toggling stuff here
   }
   else
   {
      Print(s:"No weather effects on this map.");
   }
}
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Vader
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Vader »

Just to let everyone know; the final version of Zpack has just been uploaded to /incoming!
Hopefully it gets updated soon...
Last edited by Vader on Mon Jul 07, 2008 7:33 am, edited 1 time in total.
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Phobus
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Phobus »

Oh good! A proper release. I'll link the /idgames page on my contributions section on my site when its been put on there.
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Amuscaria
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Amuscaria »

And hopefully, no that Doomworld has volunteer-based review from A LOT of people, instead of the same person, it would actually get a Proper review rather than the usual "I didn't like it, so it sucked!".
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Vader
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Vader »

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Tormentor667
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Tormentor667 »

FInally ;) Someone can unstick the thread now btw
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Phobus
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Phobus »

That someone's got to be randy it seems.

Suppose I'll go and download the updated file then :P
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Project Shadowcat »

I have relinquished the review slot for anyone to take. Good thing my quick action saved it a bomb on the page -- though fortunately they never reached it anyway. :)
You're welcome, Vader.
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Phobus
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Phobus »

Heh, the review is... less than positive. Still, good work Vader, everybody likes your maps :)

To be honest, I wasn't really expecting anything different (I mean, it is anybodies review, and it is doomworld), though I was a little dissappointed to be mentioned specifically for annoying mapping. Meh, what are you gonna do? I know what I'm doing - carrying on regardless! :P
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Cutmanmike
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Cutmanmike »

Forgot about this... I'll be sure to play it again after I've finished my WIP a map.
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hnsolo77
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by hnsolo77 »

i agree with phobus, but my experience's with lurking at doomworld was never really all that positive over the years

thats why i went here to zdoom first in the doom community when i decided to finally mod with seriousness, less asshats

still would have been nice for episode 3 to get a review at least... oh well the score on the idgames archive seems to reflect that people like it

but at the one guy claiming that the rest of us were trying to emulate tormentor's style i must say this, since when did i use a lot of brown? :p
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esselfortium
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by esselfortium »

hnsolo77 wrote:but at the one guy claiming that the rest of us were trying to emulate tormentor's style i must say this, since when did i use a lot of brown? :p
I didn't want to be mean and actually say this, but since it's already been said....to be honest I got the exact same vibe. A *lot* of the maps felt like failed attempts at imitating either AgentSpork's or Tormentor's style. I still don't want to mention any names, but seriously :P
Phobus wrote:Heh, the review is... less than positive. Still, good work Vader, everybody likes your maps :)

To be honest, I wasn't really expecting anything different (I mean, it is anybodies review, and it is doomworld), though I was a little dissappointed to be mentioned specifically for annoying mapping. Meh, what are you gonna do? I know what I'm doing - carrying on regardless! :P
I didn't find your maps particularly annoying (well, okay, the secret map was a bit much...); the main things my overly-critical eye noticed in them were just some visual oddities, and even then it was nice that you were sticking to your own style instead of sporkifying it or torming it up.
Phobus wrote:and it is doomworld
HEY :(
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Cutmanmike
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Cutmanmike »

esselfortium wrote:I didn't find your maps particularly annoying (well, okay, the secret map was a bit much...); the main things my overly-critical eye noticed in them were just some visual oddities, and even then it was nice that you were sticking to your own style instead of sporkifying it or torming it up.
I agree with this. Too many mappers try to mimic that style, and while some do a good job I'm tired of it. Almost EVERY newish WAD I see now has those uber chicé transparent light beams coming from almost EVERY light source on the ceiling and it just gets on my nerves :evil:
farlowj
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by farlowj »

I would honestly have to say I was kind of disappointed in the review as well, but it's the reviewers opinion. I guess my map kind of ruined the prospect of the rest of episode 2 getting reviewed (and thus episode 3), so that sucks for people who made the maps afterward. Is it really that difficult to jump around with the big main fan? Bah, it doesn't much matter now.
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Phobus
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Re: [CP] ZPack - Bugfix Release! (p1)

Post by Phobus »

@Essel: Well, when I say "it is doomworld" I mean there are a lot more members, and a lot more people who you'd not expect a shining review off of for whatever you make, not "doomworld is full of trolls and we should all hate it".

Only reason I don't frequent doomworld myself is because the site doesn't work properly on my computer for no apparant reason :?

And I've generally always stuck to my odd visual style, simply because its all I can do - thanks for the kind words though (yeah, I'll admit the secret map was a bad idea for a megawad... I should have thought about that at the time) :)

Oh, and I can sort of agree with the "it all looks like T667 and Spork" vibe, because I did think it myself at various points. Its not exactly fair to say thats a bad thing though, as both mappers are quite popular, and newer mappers would obviously emulate their styles to try and make somewthing of it. The palette certainly didn't help that mood either :lol:
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