Heh, I was kind of half keeping it quietCaptain Ventris wrote:chopkinsca wrote:12 different endings (based on how well you explore the island).chopkinsca wrote:12
Oh yes.

Heh, I was kind of half keeping it quietCaptain Ventris wrote:chopkinsca wrote:12 different endings (based on how well you explore the island).chopkinsca wrote:12
Oh yes.
Lol, sorry.chopkinsca wrote:Heh, I was kind of half keeping it quietIt's okay though.
I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.Captain Ventris wrote: Why is this wad called Phocas Island? XD
..............wow. I thought there would be some story behind it.chopkinsca wrote:I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.Captain Ventris wrote: Why is this wad called Phocas Island? XD
Ditto.Xaser wrote:I always figured it was a play on "focus"
Sweet. That would kinda be like the knights of the old republic or somethingchopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
Sweet. That would kinda be like the knights of the old republic or somethingchopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
I hope soCaptain Ventris wrote:The island is getting more than enough new material to warrant another playthrough.![]()
Well, the difference between ending conditions is rather small. Killing 2 bosses might get you one ending, while killing 4 will get you another. When you play you'll understand how it works, perhaps.ace wrote:TWELVE?! Holy shit. Every nonlinear WAD with multiple endings (including my own) has just been theoretically put to shame.
If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.