10x - Ten times the monsters! (Weapons added pg1)
- Cutmanmike
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10x - Ten times the monsters! (Weapons added pg1)
10x multiplies the default doom enemies by 10 at the start of the level. Simple, but tough! Because of the collisions I had to make it so you can run through the monsters. Also there's a weird bug where the monsters "play dead", and get back up once you blast them. Have fun
http://cutstuff.net/pub/doomwads/10x.zip
Not manly enough?! Can't take the PAINN?!
Try 10 times the firepower!
http://cutstuff.net/pub/doomwads/10xweps.zip
Last edited by Cutmanmike on Mon Jun 16, 2008 3:45 pm, edited 2 times in total.
- BouncyTEM
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Re: 10x
yes. it's normal.Cutmanmike wrote:Because of the collisions I had to make it so you can run through the monsters.
- Cutmanmike
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Re: 10x
Anyone who thinks they're badass enough, try and beat map01 on nightmare
- .+:icytux:+.
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Re: 10x
heh, yes, iv discovered the dead monsters "resurrect" when shooting them bug along time ago too
- Shadelight
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Re: 10x
This is awesome, I just played E2M8 on Ultimate Doom and I was like "Holy shit!"
Think you could make a Heretic and Hexen version too? =P
Think you could make a Heretic and Hexen version too? =P
- .+:icytux:+.
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Re: 10x
Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<
- Penguinator
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Re: 10x
Heh, Icon of sin is cool with this...
- DBThanatos
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Re: 10x
Heh, the pinky section of this looks awesome.+:icytux:+. wrote:Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<
image
Re: 10x
This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?
- Cutmanmike
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Re: 10x
Yeah I thought NOBLOCKMAP would have helped but it only seems to work with projectiles it seems.
- Captain Ventris
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Re: 10x
Did you just speak in third person?Nash wrote:This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?
Re: 10x
I'm just wondering, can that actually work with custom monsters?
I found this one very interesting, though.
I found this one very interesting, though.