Reincarnation of Evil - Remaking Doom 3/4 Content in 2

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Ghastly »

I'm hoping all these monsters'll be Doom 2-style, so they'll mesh well with the existing Doom monsters. These monsters would be available for anyone who wants to use them, so you could use them for Redemption of Evil, if you want.

I'm hoping, at some point, to use this to remake Doom 3 for ZDoom, GZDoom and Skulltag. I realize that Fabio is doing the same thing, but it's OpenGL only and almost certainly won't be multiplayer compatible :P.
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by przndoom »

ill try to get a zombie set
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by CaptainToenail »

Thanks for calling my hard hours work on that Lost Soul as
yeah that was just a 5 min edit...
:lol:
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by przndoom »

CaptainToenail wrote:Thanks for calling my hard hours work on that Lost Soul as
yeah that was just a 5 min edit...
:lol:
:lol: you made a joke that scared me for being a dick?? lol


im talking about my hell knight...lol

():)
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Ghastly »

So, who's working on the Forgotten One? :P

@Toe: If you can continue it, that'd be great. I won't need it for a while, so when you start getting bored of the copypasta, just take a break from it for a few days.

I also have a few good ideas of making the Maledicts attacks. Just simple fireballs, a ripping projectile with an exploding trail, and random-offset/random-angle projectiles for the meteors. It won't be able to fly along a set path like it usually does (Inheriting from the Death Wyvern won't work, I don't think.)
Grimm
Posts: 326
Joined: Tue May 11, 2004 7:42 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Grimm »

Apparently the Death Wyvern moves entirely via path nodes.
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Nightmare Doom »

What about doing new sprites from scratch rather than altering existing ones?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Ghastly »

That takes a lot of time and skill to do. Several monsters will need whole from-scratch sprites, like the maggot and cherub, though.
User avatar
Orangewaggs
Posts: 395
Joined: Sat Dec 01, 2007 9:03 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Orangewaggs »

If you want to have fun making sprites try making the spider master mind concept that id had im sure you can find it on google
Grimm
Posts: 326
Joined: Tue May 11, 2004 7:42 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Grimm »

After playing through the Hell section of Doom 3 over again for the first time in awhile, I personally vote you leave the Cherub out. Most annoying, ridiculously overpowered enemy ever. I hate those damn things.

Having said that, squishing down the sergeants head and some other creatures upper torso would probably be a solid start for that bastardly creature. (Or scaling it down, for that matter.)
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Ghastly »

I won't leave the cherub's out, but they should be a lot easier in the Doom 2 engine (and if they aren't, I'll tone them down).
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by .+:icytux:+. »

maggot lol, ettinheads :P
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by CaptainToenail »

Just what I was thinking Icy, you would have to scale them down a lot though :lol:

Edit: a bit like this? I drew it from memory :lol:

Image
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by przndoom »

churub is mine! that baby is all mine *Squent and act like its the wild west.* wa wa waaaaaaaaaaaaaaaaaaa
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Reincarnation of Evil Monster Pack - Betas pg4

Post by Captain Ventris »

Problem with the maggots is that they crawled on all fours, IIRC.
Post Reply

Return to “Resources”