[miniwad] Fear blood decals. (works for zdoom now)

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.+:icytux:+.
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by .+:icytux:+. »

ugh, so many commands and stuff <_<

i probably missed something, could any1 help? :P
just do the setpng and hand me the wad again? :3
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Nash
 
 
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by Nash »

Well for a start, the PNGs are in RGB mode, so SetPNG won't work with that.

I converted them to grayscale mode, and used SetPNG's -alph and -grab commands to fix the alpha and set offsets for the decals (do not set offsets in XWE or SLumpEd for decals; they will overwrite the alph chunk).

This fixed WAD works perfectly in both ZDoom and GZDoom.

http://nash.wanzafran.com/doomstuff/FearDecals.zip
Grimm
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by Grimm »

Setting offsets via SlumpEd messes up the alpha chunk? Doh!
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bagheadspidey
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by bagheadspidey »

the PNGs are in RGB mode, so SetPNG won't work with that.
wait, what? I'm sure i've done that before... that batch image converter thing i wrote runs setpng on RGB pngs (to set the grab chunk) and they seemed to work fine...
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Nash
 
 
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by Nash »

Grimm wrote:Setting offsets via SlumpEd messes up the alpha chunk? Doh!
Yes. That's why the -grab command exists in SetPNG.
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.+:icytux:+.
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Re: [miniwad] Fear blood decals. (problem, plz help)

Post by .+:icytux:+. »

thanx! oh so bagheadspideys batchimageconverter has a setpng option? great :D

oh and thanx for the help everyone!
Grimm
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Re: [miniwad] Fear blood decals. (works for zdoom now)

Post by Grimm »

Hmm. That's odd though, because I know for a *fact* that I set offsets for a one decal via SlumpEd, and it worked fine. Just more randomness, I guess.

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