Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Cutmanmike
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Cutmanmike »

If you have a copy of hotwax's hatearena.wad around you should take a look at it.
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Tormentor667
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Tormentor667 »

Simply give the monsters a tag when spawned, that is possible with some of the arguments and make a looping script for the hate action, thats all about it
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Amuscaria
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Amuscaria »

Tormentor667 wrote:Simply give the monsters a tag when spawned, that is possible with some of the arguments and make a looping script for the hate action, thats all about it
Yes, but how do I give the monster a tag when I'm spawnning with the console? O_o
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Remmirath
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Remmirath »

Not sure if it can be done with the console; i think only with spawnspots and ACS... :?
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Cutmanmike
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Cutmanmike »

Eriance wrote:
Tormentor667 wrote:Simply give the monsters a tag when spawned, that is possible with some of the arguments and make a looping script for the hate action, thats all about it
Yes, but how do I give the monster a tag when I'm spawnning with the console? O_o
I believe hotwax did it with "Actor enters sector" actors marked "deaf" (makes it effect monsters).
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Jimmy
 
 
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Jimmy »

Cutmanmike wrote:If you have a copy of hotwax's hatearena.wad around you should take a look at it.
Not to be annoying, but where can I get that wad?
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Cutmanmike
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Cutmanmike »

SO IT BEGINS ;)

Hotwax uploaded it to the forums I think. Do a search for it and it might turn up, otherwise I can upload it for you some time.
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Jimmy
 
 
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Jimmy »

A search for HotWax's posts with "hatearena" and "Hate Arena" drew a blank. :|
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TheDarkArchon
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by TheDarkArchon »

Incoming!
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Enjay
 
 
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Enjay »

The finished Wiked looks superb. Definitely one of the best IMO.
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Unknown_Assassin »

I love the Wicked's death sequence. :D
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Tormentor667
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Tormentor667 »

Enjay wrote:The finished Wiked looks superb. Definitely one of the best IMO.
Indeed, everything seems to look right for this monster... lightning, color, body, ... simply perfect, I love it :) Can't wait for them to be in the Beastiary. I'd also love to use the Wicked in Stronghold.
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BlackRabite
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by BlackRabite »

Can we possibly get a custom HUD included with DE3? Every now and then I want to play something without the bare-bones - and resultingly boring - GZHUD and be able to get a complete ammo display and kill/item/secret count [or at least ammo display], plus I'd like to have a dark, gothic-hellish ensemble lining the bottom of the screen anyway, because neither Z/GZHUD or the normal, light grey Doom HUD help immersion in massive black and red Hell levels. It'll probably be important for one to be able to see all of their assorted keys and Unmaker pieces too, right?
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Amuscaria
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Amuscaria »

@Black Rabbite: Z/GZdoom Huds do allow you to see every weapon, key, ammo, armor, and inventory item you have already when you zoom out pass the classic hud and use the new ones.

So far, I dont see a need for a custom hud that wold only take up more room that what's needed to show the level. I originaly drew out a very simple hud that blocks the least amount of room possible, but refrained from using it since it stll took up more screen-space than the simple G/Zdoom simple number and key display.

The original DE Hud was 2 circles to the side of the screen that displayed HP and Armor in one, and Ammo in the other. Around each circle are a ring with 6 small lights that lit up as you picked up 1/12 keys. Unmaker pieces were originall lined ontop of these two circles (3 on each side). Episode 4 mission items will take the same place as the unmaker pieces. The original plan was to use the same template but change the theme as you progressed through each episode, having a total of 3 (Ep1 and 4 using the same one). But I scrapped that idea since it took up unnecessary time. Right now, even if I would impliment that, it's a very low priority.
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Cutmanmike
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Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

Post by Cutmanmike »

Sounds like a neat idea though. Could you even have a hud for different episodes?
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