GZDoom for Xbox 360
Re: GZDoom for Xbox 360
The fact that ZDoom was never built for Mac, which used a PPC processor, which is the same processor (well, almost the same, the cell has a PPC in it) as the XBox 360 and the PS3, pretty much says that it's not going to happen.
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Re: GZDoom for Xbox 360
What would prevent Zdoom from being built for PPC? I'd assume assembly code or some sort of way pointers are used might prevent it?
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Re: GZDoom for Xbox 360
He could also buy a 360 controller for his computer and play GZDoom with that.HotWax wrote:To the OP:
If you really want the original experience you "fondly remember from [your] youth" with a GZDoom twist, why don't you purchase the original software (You can do so as a direct download from Steam or through id Software's online store) and load it up in GZDoom? That is, after all, why most of us are here.....
- Juan "JacKThERiPPeR
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Re: GZDoom for Xbox 360
Good luck programming and porting to XNA that port. Bill Gates wouldn't agree more.
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Re: GZDoom for Xbox 360
[quote="Juan "JacKThERiPPeR"]Good luck programming and porting to XNA that port. Bill Gates wouldn't agree more.[/quote]
Nods and aggrees.
I ppersonaly think it is a good iudea, it woiuld make a change form playing it on the pc and if you can connect to the internet with iit, on a live silver account mind, im not payin, i will probaly root out a writable disk and test it for you.
If anyone knows where i cna get the xna sdk it would be nice, i could help
Nods and aggrees.
I ppersonaly think it is a good iudea, it woiuld make a change form playing it on the pc and if you can connect to the internet with iit, on a live silver account mind, im not payin, i will probaly root out a writable disk and test it for you.
If anyone knows where i cna get the xna sdk it would be nice, i could help

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Re: GZDoom for Xbox 360
There's issues with some dependencies. Nasm is meant for x86 processors, not PPC. FMOD only distributes PowerPC binaries for Macs and licensed PS3/360/Wii developers. Anyone using PPC Linux (like on a PS3) would have to go with ALSA and lose some functionality.Agent ME wrote:What would prevent Zdoom from being built for PPC? I'd assume assembly code or some sort of way pointers are used might prevent it?
Last week I tried getting the latest zdoom revisions to compile on Mac OS X. Since I have an Intel Mac, I easily set up the regular Linux dependencies, but I had to remove the GTK code for the startup IWAD window. Apple only officially provides gcc 4.0, so I had to grab a custom build of gcc 4.1 to actually be able to compile zdoom. After all that, I still have to modify zdoom's main() function to work with Mac's SDL framework. It's a pain in the ass, but if ports like PrBoom can run on Mac, then why not zdoom?
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Re: GZDoom for Xbox 360
Nods and aggrees.The Unmaker wrote:[quote="Juan "JacKThERiPPeR"]Good luck programming and porting to XNA that port. Bill Gates wouldn't agree more.
I ppersonaly think it is a good iudea, it woiuld make a change form playing it on the pc and if you can connect to the internet with iit, on a live silver account mind, im not payin, i will probaly root out a writable disk and test it for you.
If anyone knows where i cna get the xna sdk it would be nice, i could help

2.) Are you typing with a hammer?
You'd have more luck getting a Wireless Controller Reciever for your PC and convincing Randy to add a default 360 controller config/XInput support.
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Re: GZDoom for Xbox 360
Maybe so but i suppose it would just be a nice addition to the zdoom line of ports.
Can the 360 load files, like wads?
Typing With A Hammer???
Can the 360 load files, like wads?
Typing With A Hammer???
Re: GZDoom for Xbox 360
I'm fairly certain the 360 can do anything you program it to do.The Unmaker wrote:Can the 360 load files, like wads?

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Re: GZDoom for Xbox 360
Look at what you typed carefully:The Unmaker wrote: Typing With A Hammer???
The Unmaker wrote:Nods and aggrees.
I ppersonaly think it is a good iudea, it woiuld make a change form playing it on the pc and if you can connect to the internet with iit, on a live silver account mind, im not payin, i will probaly root out a writable disk and test it for you.
If anyone knows where i cna get the xna sdk it would be nice, i could help
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Re: GZDoom for Xbox 360
Nods and aggrees.The Unmaker wrote:[quote="Juan "JacKThERiPPeR"]Good luck programming and porting to XNA that port. Bill Gates wouldn't agree more.
I ppersonaly think it is a good iudea, it woiuld make a change form playing it on the pc and if you can connect to the internet with iit, on a live silver account mind, im not payin, i will probaly root out a writable disk and test it for you.
If anyone knows where i cna get the xna sdk it would be nice, i could help

unless you are a college student at the moment, you will have to pay $50 bucks for 4 months or $100 for a year to develop on the Xbox. You can develop with XNA for free, but deployment to the Xbox and use of Xbox Live is limited to creator's club members only. If you want XNA, go to google, and search around, it is free.
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Re: GZDoom for Xbox 360
Xbox 360 development is HEAVILY regulated by Microsoft, for two reasons:The Unmaker wrote:Maybe so but i suppose it would just be a nice addition to the zdoom line of ports.
Can the 360 load files, like wads?
Typing With A Hammer???
1.) To avoid part of what killed the games industry for a period in the 80s - a deluge of crap.
2.) To avoid homebrew developers creating their own free alternatives to commercial stuff, like what happened with the original Xbox (let's face it - would you perfer to spend ten bucks on XBLA Contra, or play a ROM on a MAME port?)
There is a hobbyist development system called XNA, but currently 360 development under it requires a "Creators Club" account ($99 a year). However, Microsoft is working on a system to allow XNA-developed games to be played by everyone - there was a public beta a little while back. However, XNA is not as powerful as the full development SDK (due to being based on the .NET languages), so I'm highly, HIGHLY doubtful ZDOOM - or any other major port or emulator - will be ported with it.
...this is a whole lot of words for a "no", isn't it.