Two ideas for .64 - please review

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

I never said it could't be done. Either you offer a way to the mapper to code this stuff or you construct a convoluted mechanism to create special damage lists and some means to specify them. I don't like the second option, though...
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ellmo
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Post by ellmo »

I fully understand, Graf. I was thinking more about the first option.

Script that checks player's weapon (it's already there)
Script that defines Monster's Armour class?

But this has a serious drawback, if someone manages to switch the weapons quickly, it could complete spoil the fun. Holding a weapon that can damage a specific monster, but then again watching a projectile shot before, that CANNOT damage it. With this script the monster will take damage anyway... :(
GameArena
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Post by GameArena »

Graf Zahl wrote:Either you offer a way to the mapper to code this stuff or you construct a convoluted mechanism to create special damage lists and some means to specify them. I don't like the second option, though...
You're not alone... Most features don't take any time at all, however pleasing the mappers and making the feature easy to use, takes an eternity. :(
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