IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits
Re: IT HAS BEGUN!
The ones I've seen don't look crappy, but I've never been too fond of incredibly high-res, fluid animation model rips, though they look great.
- DOOMERO-21
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Re: IT HAS BEGUN!
the doom3 weapons mod (remake ) have hight-res , the weapons looks better now and have a fluid animation frame by frame like cs weapons =)
- Tenement Funster
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Re: IT HAS BEGUN!
I demand a public release!
- Unknown_Assassin
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Re: IT HAS BEGUN!
@DOOMERO-21: Instead of repetitively typing 'Summon Demon,' you could press the up arrow and then enter to do the same command. It's much easier.
Re: IT HAS BEGUN!
wow this is really coming along!
i just got new doom 3 sound (whispers, baby laugh, the sexy computer lady saying lots of crap, all the scientist talk, other SFX) and im really slacking off on my items sprites...kinda got "prom" on my mind
i just got new doom 3 sound (whispers, baby laugh, the sexy computer lady saying lots of crap, all the scientist talk, other SFX) and im really slacking off on my items sprites...kinda got "prom" on my mind

- DOOMERO-21
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- Remmirath
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Re: IT HAS BEGUN!
Wow. The new animations are really good...great work so far... 

- DOOMERO-21
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Re: IT HAS BEGUN!
supershotgun done !!!
"sarge´s double-barreled shotgun" have presentation,idle,fire and reload , more fluid animation!!! =) a real ssg !!! very powerfull!!
http://www.youtube.com/watch?v=IgoLlVSRXCU
"sarge´s double-barreled shotgun" have presentation,idle,fire and reload , more fluid animation!!! =) a real ssg !!! very powerfull!!
http://www.youtube.com/watch?v=IgoLlVSRXCU
- Remmirath
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Re: IT HAS BEGUN!
Excellent work! 

- Tenement Funster
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Re: IT HAS BEGUN!
The animation on that SSG is smooth as an egg. Very nice!
As long as your going for smoothness, the pistol is tilted far to the side on the last frame and looks odd when jumping back to the idle frames.
As long as your going for smoothness, the pistol is tilted far to the side on the last frame and looks odd when jumping back to the idle frames.
- DOOMERO-21
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Re: IT HAS BEGUN!
gooooood newwwwwwwwssssssssssss
artifact done 95% the artifact can freeze the time so is very needed in extremal situations =)
very soon i will upload the video =)
edited:
here the video
http://www.youtube.com/watch?v=Z5FcdC1AYs0
artifact done 95% the artifact can freeze the time so is very needed in extremal situations =)
very soon i will upload the video =)
edited:
here the video
http://www.youtube.com/watch?v=Z5FcdC1AYs0
- DOOMERO-21
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Re: IT HAS BEGUN!
the artifact works very good on zdoom, gzdoom and skulltag !! g dragon wil make a better decorate so he will include new actions and more !!
- Remmirath
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Re: IT HAS BEGUN!
Wow! Really nice work with the artifact...the sprites are very smooth... 

- Tenement Funster
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Re: IT HAS BEGUN!
Indeed, nifty artifact. How will you make it recharge, and how would you go about finding the artifact in a map not designed for the mod?
- DOOMERO-21
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Re: IT HAS BEGUN!
the recharge ? mm interestin qustion so....some maps have dead bodies on udoom and doom2 is only replaces that actor for ammunition for the artefact, the artefact is enable in the beginnig , but some people believe...the doom3 weapons mod only works on udoom , doom2, tnt or plutonia, maybe yes, but i will try the best possible( and the team to, przdoom and g dragon and the team doom3ongzdoom) , for make a doom3 weapons for all the pwads ...!!