[CP] The "Ten" Community Project! Completed! First post!!

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Remmirath
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Time for shotties from my map...

http://i254.photobucket.com/albums/hh11 ... 151612.png
http://i254.photobucket.com/albums/hh11 ... 151631.png

Used textures are 12, because i think that BIGDOOR and DOORTRAK are necessary textures...so i suggest FuzzballFox not to consider these in the list...
So i've used 10 textures + BIGDOOR and DOORTRAK...

What do you think about this new rule?
I want to precise that Fuzzball is leading this project, so he must decide whether or not to consider this point... :)
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FuzzballFox
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Post by FuzzballFox »

Hmm, seems like a good idea, not really sure I want to change too many of the rules because that kind of beats the point of the limitations, "use certain things at your own risk" kind of thing... Try and find a way of around the problem, but if it's impossible I'll think about it! ^^;

Nice screens btw, first map on go- :D
I'll be starting one of mine soon, I have had a free day from college today thanks from this teacher's strike, so I can get working on something myself!
Onslaught Six wrote:I already said I was in--map spot itself doesn't matter.

Slightly disappointed there's no use of custom textures, though, because I was hoping to implement some of my favourite D1 textures--COMPBLUE FTW.
Yeah I know its a shame about the textures, I'm really sorry that there are some good things you may be missing out, but I think people can go back to using the old stuff for good time's sake! XD

If you're not worried about map spot, I'll put you as MAP02- hope this is okay! ^^
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Remmirath
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Post by Remmirath »

Ok...problem solved
Now i'm using EXACTLY 10 textures...i've removed BRONZE1...
I was using 11 textures, because i was also counting ASHWALL2 that is drawn by default when you split a sector...and i think that F_SKY1 is not considered a texture...
FuzzballFox wrote:Nice screens btw, first map on go
Heh...that's a bit of Torm's mapping style... :D

Praise Tormentor, da Master :rock:
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daimon
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Post by daimon »

Send "finished" map to fuzzball.
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Remmirath
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Post by Remmirath »

I've not finished my map yet...when i'll finish it, i'll send him my map... :D
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Dreadopp
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Post by Dreadopp »

This project sounds rather interesting. I think I'll give it a go. I guess I'll take the next available single player slot.
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esselfortium
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Post by esselfortium »

§-Morpheus-§ wrote:Heh...that's a bit of Torm's mapping style... :D
o_O I'm not seeing it. It could definitely use a lot more lighting contrast, height variation, and actual architecture, though. Looks dark and all the detail is very flat.
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Snarboo
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Post by Snarboo »

I've got a quick question: how are animated flats such as water counted? While only the first flat matters for it to animate properly, water/slime use between 4 - 6 flats total. Do you only count the single flat used in the level editor, or count all flats combined?
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Post by Remmirath »

I think only the single flat used counts... :wink:
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Phobus
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Post by Phobus »

Tell you what, as I'm bored, I'll take MAP16 and MAP03, and make some nice little 10 flat/texture maps. They'll be quite simplistic though, as my time is going to be limited an awful lot by my A Levels. I'll start by making MAP03. Perhaps inputting will be better than moaning.

How many players do you want multiplayer to be compatible for?
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Post by Remmirath »

@Essel: what do you think about now?
Spoiler: I love detail
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Alterworldruler
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Post by Alterworldruler »

Sign me up on MAP04, so i can use 10 textures/flats overall? should'nt be too hard : P
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daimon
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Post by daimon »

Phobus wrote:I'll start by making MAP03. Perhaps inputting will be better than moaning.
Sorry, but i already made a level for that map! :(

But the project leader doesn't add my map on that slot :geek: :lol:

EDIT: I take a look to Morpheus map and i just said morph u r my bloody hero OMG!
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Phobus
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Post by Phobus »

Ooops, ok then, Make me MAP05, I'll sort that out tomorrow. No problem. I'll just have to consider a little increase in difficulty and weapon availability.
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FuzzballFox
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Post by FuzzballFox »

UPDATED MAIN LIST! Kthxbai

Wow people thank you for joining- I didn't expect this much attention, there's a good chance this could end up being finished at some point then! ^^
Snarboo wrote:I've got a quick question: how are animated flats such as water counted? While only the first flat matters for it to animate properly, water/slime use between 4 - 6 flats total. Do you only count the single flat used in the level editor, or count all flats combined?
Animated flats or texture counts as only one, so yeah you can still use them!
Phobus wrote:How many players do you want multiplayer to be compatible for?
However many you feel the map is for- natually they won't be massive maps so 4-8 depending what size you do...considering this is for Zdoom complatible ports, that won't be an issue. :)
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