[WIP] Space Fragments

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TheDarkArchon
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Re: [WIP] Space Fragments

Post by TheDarkArchon »

Virgil wrote:I probably know the answer to this already, but do any of you ever use a horrendously outdated PC to play? By today's standards, I'm talking like, below a P4 or below 512MB RAM and a graphics card with less than 64MB.
My laptop should be able to fit that bill. (AMD Sempron 3000+, 512Mb RAM with 128Mb used for graphics. Runs almost any game made in the 21st century like shit)
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Unknown_Assassin
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Re: [WIP] Space Fragments

Post by Unknown_Assassin »

My computer doesn't. I have a 256MB RAM, and I think I have a graphics card of 11MB.
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TheDarkArchon
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Re: [WIP] Space Fragments

Post by TheDarkArchon »

Unknown_Assassin wrote:My computer doesn't. I have a 256MB RAM, and I think I have a graphics card of 11MB.
Uh, the bill was to have something lower than what Virgil said, not higher.
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Ryan Cordell
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Re: [WIP] Space Fragments

Post by Ryan Cordell »

Sorry for being a dumb ass, but how does 256MB ram end up being higher than what Virgil was seeking for, and 11 MB being higher too?
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

I guess I should be more specific (hopefully without giving anything away). I'd like to know if most of you can run a ZDOOM map with obscene amounts of enemies and detail without ever going below 30FPS. I'm talking like Vrack 2-type detail MINIMUM (not counting all the slopes and ZDOOM special effects) and at least 1000 monsters (think Deus Vult, Hell Revealed, Nuts, etc.). It's not that I will have a map with thousands of monsters, but some of the areas in the maps may very well equate to such a CPU/memory load.
NiGHTMARE
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Re: [WIP] Space Fragments

Post by NiGHTMARE »

I rarely go below 900 FPS, so... :P.
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corysykes
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Re: [WIP] Space Fragments

Post by corysykes »

it shouldnt do something crazy unless all the monsters are doing something all at once
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Penguinator
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Re: [WIP] Space Fragments

Post by Penguinator »

Blade Nightflame wrote:Sorry for being a dumb ass, but how does 256MB ram end up being higher than what Virgil was seeking for, and 11 MB being higher too?
I think he was talking about how UA said his computer didn't qualify for Virgil's "bill".

Anyways, the screenies look VERY nice, and my computer shouldn't have a bit of trouble running this. :D
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Unknown_Assassin
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Re: [WIP] Space Fragments

Post by Unknown_Assassin »

Penguinator wrote:
Blade Nightflame wrote:Sorry for being a dumb ass, but how does 256MB ram end up being higher than what Virgil was seeking for, and 11 MB being higher too?
I think he was talking about how UA said his computer didn't qualify for Virgil's "bill".
Precisely.
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

Well, the other reason I asked about hardware was that I am now planning to make Claust 2 for GZDOOM and am going to probably heavily abuse dynamic lighting (dynamic light sources, etc.) and sloped/translucent 3d floors.

So, yeah... I want to get an idea of how many people would also be able to run an obscenely large/detailed GZDOOM level (In OpenGL) without their computer exloding.
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wildweasel
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Re: [WIP] Space Fragments

Post by wildweasel »

Shouldn't be a problem for me, having recently upgraded to a 512 MB GeForce 8800 GT. I also have 2 GB of RAM and a Pentium D at 3 GHz. I can run most wads with no problem (save for Minas Morgul in DV2).
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Shadelight
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Re: [WIP] Space Fragments

Post by Shadelight »

Not a problem for me either.
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