[WIP] Space Fragments

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Virgil
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[WIP] Space Fragments

Post by Virgil »

Since Claust 2 is on hold indefinitely (badly in need of custom boss sprites, which have to look VERY specific...), I'll be working on a "side map or two". It'll be a 3-level set for ZDOOM utilizing some of the graphics (and scripting) that will go into Claust 2. Here are some screenshots of the first level, which is almost done:

Image
Image
Image
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Pinky's ass
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Re: [WIP] Space Fragments

Post by Pinky's ass »

Awesome! :D
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Virtue
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Re: [WIP] Space Fragments

Post by Virtue »

nice look about it!
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Shadelight
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Re: [WIP] Space Fragments

Post by Shadelight »

Sucks about claustrophobia 2. D:
This looks cool though. :D
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

The wad's total size will probably be more than 15MB, possibly more than 20. There will be quite a bit of .OGG music in it, and what not.

Also, without giving anything away (those that know me, I never do, you find out at release time), there will be one fundamental change in the gameplay mechanics, which will also show up in Claust 2...
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esselfortium
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Re: [WIP] Space Fragments

Post by esselfortium »

Looks pretty nice! I'm not too fond of the 32x32 starg/startan squares you used on the floor in some of those shots, though...they're not too bad here, but they have a tendency to look like the rubber walls of a padded room in an insane asylum if you're not careful about it.
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DBThanatos
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Re: [WIP] Space Fragments

Post by DBThanatos »

The architecture looks great! I wonder if this will have custom monsters or regular ones?

DBT
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Mechadon
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Re: [WIP] Space Fragments

Post by Mechadon »

Looking pretty solid. I tend to agree with essel a lot for some reason (lol?), but yea that STARTAN flat has never been a favorite of mine for the exact same reason. The color matches the rest of the map pretty well though...so perhaps something with a similar color might possibly look a little better? Or maybe not :p
Onslaught Six
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Re: [WIP] Space Fragments

Post by Onslaught Six »

I created a pretty spiffy floor tile flat before. It's similar to those, but actually looks a hell of a lot better IMO:
Image

It can also be easily recoloured. Hooray!
NiGHTMARE
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Re: [WIP] Space Fragments

Post by NiGHTMARE »

I've also come up with something that looks a little better when used on the floor:
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n_stgy23.png
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

'Sup N.B. I hope you don't mind that I am using one of your texture wads; your textures are usually too l33t NOT to use. I usually intend the floors and walls to look alike some of the time, in order to further (slopes only do so much) blur the distinction between the two. But that is a nice-looking variation on the 32x32 startan. I wouldn't mind re-texturing some of the 32x32 walls with that either. I'll DL it when I get back from work and give it a try.

As for it looking too rubbery, I haven't had that issue, as I do not ever overuse just ONE texture.

P.S. The maps will have custom monsters in the form of bosses, but no new monster sprites.
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MartinHowe
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Re: [WIP] Space Fragments

Post by MartinHowe »

This map is looking really really cool.
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Unknown_Assassin
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Re: [WIP] Space Fragments

Post by Unknown_Assassin »

Cool looking screenshots. :)
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

NiGHTMARE wrote:I've also come up with something that looks a little better when used on the floor:
I've tried it out and it does look better in a lot of the cases (especially the green).
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Virgil
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Re: [WIP] Space Fragments

Post by Virgil »

I probably know the answer to this already, but do any of you ever use a horrendously outdated PC to play? By today's standards, I'm talking like, below a P4 or below 512MB RAM and a graphics card with less than 64MB. I am asking this because I am foreseeing that, at certain points in these levels, lots of things will happen at the same time/frame, and some of them will be pretty damn visible...
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