[CONTRIBUTIONS] The Community Beastiary (on hold!)
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Title: InfernalSpider
Difficulty: Hard (for the small one) Very Hard (for the big one, so put it how you want)
Melee: Yes
Distance: Projectile, Summon
Type: Animal, Critter (or Demon)
Connection: Spawns Minispider and Veryminispider, Included
Summon:Biginfernalspider, Smallinfernalspider, Minispider, Veryminispider
http://www.freewebs.com/icystorage1/InfernalSpider.wad
its got the the infernalspider in a big boss format and in a "hard" enemy format
and iv got a Minispider (wich isnt so small) and a smaller and weaker version of it wich is a veryminispider
i acctually posted this monster for the beastiarycontest but iv added a whole lot to it to make it better now
pics:
Credits for me and Monolith (the one i think who made the original spidersprites)
i also posted it in the Discussion thread.
Difficulty: Hard (for the small one) Very Hard (for the big one, so put it how you want)
Melee: Yes
Distance: Projectile, Summon
Type: Animal, Critter (or Demon)
Connection: Spawns Minispider and Veryminispider, Included
Summon:Biginfernalspider, Smallinfernalspider, Minispider, Veryminispider
http://www.freewebs.com/icystorage1/InfernalSpider.wad
its got the the infernalspider in a big boss format and in a "hard" enemy format
and iv got a Minispider (wich isnt so small) and a smaller and weaker version of it wich is a veryminispider
i acctually posted this monster for the beastiarycontest but iv added a whole lot to it to make it better now
pics:
Credits for me and Monolith (the one i think who made the original spidersprites)
i also posted it in the Discussion thread.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
This is my next monster, frankly i dont think it deserves to be 100th monster due to its just a recolour, with a new death... Its based on Eriance's Archon of Hell sprites....
Its got some pretty cool attacks and what not but its really ur choice if u want it for 100, but Vader's looks like it will pwn much more for the 100th monster
But anywho it can be 101th if neccesary lol
Title: PyroDemon
Difficulty: Hard/Can be very hard depends on ur luck
Melee: No
Distance: Projectile
Type: Demon, Elemental
Summon: PyroDemon
About It: All its attacks are something to do with flame of course, but it has various abilities and attakcs such as, it makes a trail of fire as it walks, can throw multiple different fireballs, including one that blows up into smaller fireballs. Can teleport alot like the Balor, cept different, Also has a ability to make comets rain from the sky/ceiling, (looks more impressive from sky, and in an open area). ( I tryed to recreate the TUTNT falling meteor effect in DECORATE it turned out sorta like I wanted it to) And it has a modified death compared to the normal Archon of Hell.
http://www.zshare.net/download/90090067dedc3c/
Its got some pretty cool attacks and what not but its really ur choice if u want it for 100, but Vader's looks like it will pwn much more for the 100th monster
But anywho it can be 101th if neccesary lol
Title: PyroDemon
Difficulty: Hard/Can be very hard depends on ur luck
Melee: No
Distance: Projectile
Type: Demon, Elemental
Summon: PyroDemon
About It: All its attacks are something to do with flame of course, but it has various abilities and attakcs such as, it makes a trail of fire as it walks, can throw multiple different fireballs, including one that blows up into smaller fireballs. Can teleport alot like the Balor, cept different, Also has a ability to make comets rain from the sky/ceiling, (looks more impressive from sky, and in an open area). ( I tryed to recreate the TUTNT falling meteor effect in DECORATE it turned out sorta like I wanted it to) And it has a modified death compared to the normal Archon of Hell.
http://www.zshare.net/download/90090067dedc3c/
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Last edited by Maelstrom on Mon Mar 17, 2008 11:22 pm, edited 1 time in total.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
This is a monster that I did for that contest...well actually, it's much older than that, but I did redo a lot of it's attacks and behavior. I had to make an update so that the bouncing Karasawa attack would work in 2.2.0. Anyways, you guys have probably seen it..I'll just follow the below templates:
Title: Infernux Grand
Difficulty: [Harder than] Very Hard
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Connection: None
Summon: InfernuxGrand
Download: http://mechadon.hostsnake.com/wads/InfernuxGrand.zip
He uses the Karasawa bolt and Prox Mine attacks from the new weapons in Sabbat Martyr ][. I did the recolor and edit myself about 3 or so years ago as well as the rest of the sprite edits and recolors (barring the ground attack sprites, those are from the Hammer Hound). This guy can cover just about all ranges of attacks, which makes if very hard to deal with if you don't have a large area to fight him in. He has 4-5 different attacks ranging from mid-long range Karasawa blasts (bouncing plasma projectiles that do quite a bit of damage), dual Proximity Mine attacks which stick to just about any surface and do insane amounts of damage, and two different types of shockwave attacks.
I have one other monster that I almost finished, but I couldn't resolve a bug in one of it's attacks. If anyone would like to help me finish it, let me know.
Title: Infernux Grand
Difficulty: [Harder than] Very Hard
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Connection: None
Summon: InfernuxGrand
Download: http://mechadon.hostsnake.com/wads/InfernuxGrand.zip
He uses the Karasawa bolt and Prox Mine attacks from the new weapons in Sabbat Martyr ][. I did the recolor and edit myself about 3 or so years ago as well as the rest of the sprite edits and recolors (barring the ground attack sprites, those are from the Hammer Hound). This guy can cover just about all ranges of attacks, which makes if very hard to deal with if you don't have a large area to fight him in. He has 4-5 different attacks ranging from mid-long range Karasawa blasts (bouncing plasma projectiles that do quite a bit of damage), dual Proximity Mine attacks which stick to just about any surface and do insane amounts of damage, and two different types of shockwave attacks.
I have one other monster that I almost finished, but I couldn't resolve a bug in one of it's attacks. If anyone would like to help me finish it, let me know.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Heres two of my monsters that ive recently made you know one of them, cause i already showed it to people.
Name: Water Demon
Difficulty: Medium/Hard
Melee: No
Distance: Projectile
Type: Demon/Elemental
Summon: WaterDemon
Download:
http://www.zshare.net/download/9059730851b4a1/
Details:
Based of the Hexen serpent, this water elemental is designed to be in some sort of liquid, as it swims. It has several attacks new, and re done ones, plus it can dive underwater and swim around after you, it has new sounds and the such. Enjoy.
My other monster is the Phantom, frankly i have no idea who made the sprites, i just used them out of a wad, that had them in it, and i don't think he made them either.... But anywho the sprites were cool so I used them, just recoloured them first
Name: Phantom
Difficulty: Medium
Melee: No
Distance: Summon, Projectile
Type: Demon/Spirit/Undead
Summon: Phantom
Details:
As I said sprites I don't know someone can fill me in if they want cause the creator deserves some credit. But its got a lost soul, phantom attack used off the Avatar. It can summon souls to ressurect monsters, you can kill the souls it summons, also it can summon souls who attack you. Mainly its just something that revives and attacks you. But it can be fairly annoying if left alive too long. It uses the Necronomicon attacks from the wrw. Just edited a bit by me
Download:
Ill put up a new fixed version due to the fact that there was a bug in this one that cause gzdoom/zdoom to crash.
Name: Water Demon
Difficulty: Medium/Hard
Melee: No
Distance: Projectile
Type: Demon/Elemental
Summon: WaterDemon
Download:
http://www.zshare.net/download/9059730851b4a1/
Details:
Based of the Hexen serpent, this water elemental is designed to be in some sort of liquid, as it swims. It has several attacks new, and re done ones, plus it can dive underwater and swim around after you, it has new sounds and the such. Enjoy.
My other monster is the Phantom, frankly i have no idea who made the sprites, i just used them out of a wad, that had them in it, and i don't think he made them either.... But anywho the sprites were cool so I used them, just recoloured them first
Name: Phantom
Difficulty: Medium
Melee: No
Distance: Summon, Projectile
Type: Demon/Spirit/Undead
Summon: Phantom
Details:
As I said sprites I don't know someone can fill me in if they want cause the creator deserves some credit. But its got a lost soul, phantom attack used off the Avatar. It can summon souls to ressurect monsters, you can kill the souls it summons, also it can summon souls who attack you. Mainly its just something that revives and attacks you. But it can be fairly annoying if left alive too long. It uses the Necronomicon attacks from the wrw. Just edited a bit by me
Download:
Ill put up a new fixed version due to the fact that there was a bug in this one that cause gzdoom/zdoom to crash.
You do not have the required permissions to view the files attached to this post.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
New Phantom link is here
http://www.zshare.net/download/9301237a83b1f9/
Bug should be fixed i'm sure there is a chance of it still happening, but highly unlikely, so not much of a worry. So i'm resubmitting this monster....
http://www.zshare.net/download/9301237a83b1f9/
Bug should be fixed i'm sure there is a chance of it still happening, but highly unlikely, so not much of a worry. So i'm resubmitting this monster....
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Name: Azazel
Difficulty: Hard
Melee: yes
Distance: Different Projectiles
Type: Goat Demon
Summon: Azazel
Details:
The powerful demon-goat Azazel. In each "hand" he holds a different power: one have the bloodfire strenght and the other have the spirits strenght. The BloodFire is focused in very fast high damage fireballs, and the spirit is a slower seeking soul. In some cases, he can use both forces cosecutively. When he is hurt, will unleash other kind of energy... beware. This is mostly an offensive demon, since it have no "defensive phase". What he sees, is what he'll kill, no hesitations.
Download:
Azazel
DBT
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Name: Rictus
Difficulty: Medium
Melee: no
Distance: Projectile
Type: demon undead
Summon: rictus
The demons come in all sorts of vile and bizarre guises, and this is no exception. The Rictus, a close cousin of the Lost Soul, is a large flaming skull with an evil grin, it can spit potent fireballs at an alarming from its gaping jaws at a distance or, if enraged, will launch itself at it's attacker and explode on impact. Not a monster to underestimate.
Download: http://www.zshare.net/download/9345668d53be7e/
Difficulty: Medium
Melee: no
Distance: Projectile
Type: demon undead
Summon: rictus
The demons come in all sorts of vile and bizarre guises, and this is no exception. The Rictus, a close cousin of the Lost Soul, is a large flaming skull with an evil grin, it can spit potent fireballs at an alarming from its gaping jaws at a distance or, if enraged, will launch itself at it's attacker and explode on impact. Not a monster to underestimate.
Download: http://www.zshare.net/download/9345668d53be7e/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
The Rictus gets definitely added!
I really would like to add the Azazel but as it is just a simple Translation Recolor right now, I am not sure if I am going to do this. I'd be glad if someone works on that for a while and gives a real color edit, maybe even with a white glowing hand and a red glowing hand, something that looks definitely cooler as what it looks now (afaik, the Baron glows should work!) As soon as this is done, I will definitely add it as well, the DECORATE rocks
The Phantom is kinda strange as the resurrection attack doesn't seem to work and the souls always move in the same direction after they get spawned. The sprites are nice and the idea is as well, but I think it needs some more work before it can be called "final". I am also not sure about the WaterDemon. The edited sprites adjusted to the standard Doom palette looks horrible. I'd suggest giving each of the sprites a own palette to make it look good in GZDoom at least. As soon as this has been done, I will add them as well. Keep em coming
BTW, link to Mechadon's monster doesn't work. Beyond, the sprite edit is horrible.
I really would like to add the Azazel but as it is just a simple Translation Recolor right now, I am not sure if I am going to do this. I'd be glad if someone works on that for a while and gives a real color edit, maybe even with a white glowing hand and a red glowing hand, something that looks definitely cooler as what it looks now (afaik, the Baron glows should work!) As soon as this is done, I will definitely add it as well, the DECORATE rocks
The Phantom is kinda strange as the resurrection attack doesn't seem to work and the souls always move in the same direction after they get spawned. The sprites are nice and the idea is as well, but I think it needs some more work before it can be called "final". I am also not sure about the WaterDemon. The edited sprites adjusted to the standard Doom palette looks horrible. I'd suggest giving each of the sprites a own palette to make it look good in GZDoom at least. As soon as this has been done, I will add them as well. Keep em coming
BTW, link to Mechadon's monster doesn't work. Beyond, the sprite edit is horrible.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Ive fixed my phantom, the white souls now have Vile_Chase, that was my mistake, they had A_Wander, which means they wernt actually looking for corpses to revive. Now they sort of chase u more though, like the arch-vile.
EDIT: But this seems to cause a bigger problem, if the wraiths are beneath you when you die, gzdoom or zdoom crashes, im assuming this might be something to do with them trying to revive you, yet i have no way of figuring out how to fix this except, by making the wraiths not chase you, and if they don't chase you they don't revive, wow lol. Anyone knows a way to fix this/stop it from crashing and allowing them, id be glad to hear it :S
http://www.zshare.net/download/9349969f58baa6/
Tell me if this is better, if its not ill keep working on it...
Plus heres another side monster I created its more for fun this thing, cause it seems to do some crazy stunts. Other than that its just a simple recolour...
Name: Trickster Demon
Difficulty: Medium/Hard
Melee: No
Distance: Projectile
Type: Demon
Summon: TricksterDemon
This monster has some wild attacks, dont be so afraid when its shooting tons of projectiles at you cause some of therm don't hurt u at all lol. When it takes pain it is known to do all sorts of things, from making a ton of copies of itself which cant hurt you but they look excatly like him, or mabye sort teleporting around spastically shooting you with every chance he gets. Finally he can pull some other tricks on you but lets not spoil the fun lol.
EDIT: Cause it stil had Vile_Chase it was trying to revive which made it change between normal archvile reviving, and trickster demon. It is now fixed. Thanks to ZDUser for noticing this
This is the new link
http://www.zshare.net/download/9360193a95f5fc/
EDIT: But this seems to cause a bigger problem, if the wraiths are beneath you when you die, gzdoom or zdoom crashes, im assuming this might be something to do with them trying to revive you, yet i have no way of figuring out how to fix this except, by making the wraiths not chase you, and if they don't chase you they don't revive, wow lol. Anyone knows a way to fix this/stop it from crashing and allowing them, id be glad to hear it :S
http://www.zshare.net/download/9349969f58baa6/
Tell me if this is better, if its not ill keep working on it...
Plus heres another side monster I created its more for fun this thing, cause it seems to do some crazy stunts. Other than that its just a simple recolour...
Name: Trickster Demon
Difficulty: Medium/Hard
Melee: No
Distance: Projectile
Type: Demon
Summon: TricksterDemon
This monster has some wild attacks, dont be so afraid when its shooting tons of projectiles at you cause some of therm don't hurt u at all lol. When it takes pain it is known to do all sorts of things, from making a ton of copies of itself which cant hurt you but they look excatly like him, or mabye sort teleporting around spastically shooting you with every chance he gets. Finally he can pull some other tricks on you but lets not spoil the fun lol.
EDIT: Cause it stil had Vile_Chase it was trying to revive which made it change between normal archvile reviving, and trickster demon. It is now fixed. Thanks to ZDUser for noticing this
This is the new link
http://www.zshare.net/download/9360193a95f5fc/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Oh damn you tormentor!! nothing is enough for you!!Tormentor667 wrote:I really would like to add the Azazel but as it is just a simple Translation Recolor right now, I am not sure if I am going to do this. I'd be glad if someone works on that for a while and gives a real color edit, maybe even with a white glowing hand and a red glowing hand, something that looks definitely cooler as what it looks now (afaik, the Baron glows should work!) As soon as this is done, I will definitely add it as well, the DECORATE rocks
Ok, tell me this isnt good enough :
Name: Azazel
Difficulty: Hard
Melee: yes
Distance: Different Projectiles
Type: Goat Demon
Summon: Azazel
Details:
The powerful demon-goat Azazel. In each "hand" he holds a different power: one have the bloodfire strenght and the other have the spirits strenght. The BloodFire is focused in very fast high damage fireballs, and the spirit is a slower seeking soul. In some cases, he can use both forces cosecutively. When he is hurt, will unleash other kind of energy... beware. This is mostly an offensive demon, since it have no "defensive phase". What he sees, is what he'll kill, no hesitations.
Dowload:
Download Azazel
I dont want to add the glows to the hands because that would mean making 8 sides sprites, plus would limit the use for the sprites.
Spoiler:DBT
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
I updated the Rictus because I noticed some minor flaws with it this morning, it should now have a pain state, does not leek blood, resists fire damage, causes fire damage, and will not infight like mad with other ricti anymore, whew.
http://www.zshare.net/download/937499559e0049/
http://www.zshare.net/download/937499559e0049/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Also i've made the (what i hope to be) final update on my Phantom, due to the fact that, i cannot figure out why gzdoom/zdoom enjoys crashing whenever it tries to revive something, so i've given up the reviving ghosts, and give it a ghost that tries to zoom towards u to possess u. So its more of a summoning/projectile monster now.
Phantom Download:
http://www.zshare.net/download/93751806834997/
Phantom Download:
http://www.zshare.net/download/93751806834997/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
The Azazel will be added, great sprite edit Thanatos I also updated the Rictus.
Thr DECORATE of the TricksterDemon is definitely nice but the sprite edit is just horrible, if you get your hand on some better sprites, I will add that one as well but not as it is now
The Phantom makes my machine crash as soon as the red soul attacks, so I won't add that as well.
Thr DECORATE of the TricksterDemon is definitely nice but the sprite edit is just horrible, if you get your hand on some better sprites, I will add that one as well but not as it is now
The Phantom makes my machine crash as soon as the red soul attacks, so I won't add that as well.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Thats most definetly odd im going to test that now, why does it like to make things crash I really don't know anymore
Now i do know how to fix the problem, this problem also fixes the healing ghosts problem so i have re-added that attack but kept the possessing ghost aswell. My problem was that i didnt give them a Spawn state so when you die, the game crashes cause it doesn't have a spawn state to go to. Thats my fault, dam eh anyways heres one that doesnt crash.
New Link
http://www.zshare.net/download/9399317959a285/
Now i do know how to fix the problem, this problem also fixes the healing ghosts problem so i have re-added that attack but kept the possessing ghost aswell. My problem was that i didnt give them a Spawn state so when you die, the game crashes cause it doesn't have a spawn state to go to. Thats my fault, dam eh anyways heres one that doesnt crash.
New Link
http://www.zshare.net/download/9399317959a285/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Difficulty: Easy
Melee: yes
Distance: Projectile
Type: (Demon, Undead?)
Summon: LesserMutant
Description:
The Lesser Mutant (1st in the series of three ) is an imp that has been mutated to have 4 arms and 3 eyes .it can shoot a poisoning projectile at you or alot of mini ones that rip through you and cause a small amount of damage. when it dies, its arms fly of it in random directions. over all, not a very powerful foe, that can be brought down by 2 SSG shots.
Note: it uses the XDeath for the Soul Harvester for its death, and there is an original version of this monster that can be found in the wad invasion unleashed
Download: http://www.zshare.net/download/942906922790de/
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