32in24 (Part 6) Return to Basics (02MAR08)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
32in24 (Part 6) Return to Basics (02MAR08)
I am proud to announce the sixth part of the Cacoward-winning 32in24 speedmapping series! It's taking place today, from 12:00 midnight on March 1st to 12:00 midnight on March 2nd, eastern standard time. That means it already started an hour ago! Hurry up!
If you're not familiar with the 32in24 series, the goal is to create 32 maps of a certain gamemode and/or theme within a single day. This time we're going back to our roots, and making 32 maps based on the first 32in24's rules: free-for-all deathmatch, exactly 24 hours, boom-compatible map format, using doom2.wad resources only.
Da rules:
Boom-Compatible map format
4-8 Player Deathmatch (Include DM Starts, and a P1 start)
Items NOT set to Multiplayer Only
Include an exit in the map
DO NOT LEAVE A 3D MODE START IN YOUR MAP
No new textures: only use doom2.wad textures
New music OK
Post download link to map in this thread
Maps that are deemed crappy will get cut if we go over the 32 map limit
Try to stick around 30 mins to 1 hour build time
Beauty is optional: fun is not
Also, feel free to join us on IRC:
Server: irc.oftc.net
Channel: #32in24
And here's some INTENSE BANANA FLAVOR from Shaikoten to help get you pumped up:
Have fun, go make some maps!
If you're not familiar with the 32in24 series, the goal is to create 32 maps of a certain gamemode and/or theme within a single day. This time we're going back to our roots, and making 32 maps based on the first 32in24's rules: free-for-all deathmatch, exactly 24 hours, boom-compatible map format, using doom2.wad resources only.
Da rules:
Boom-Compatible map format
4-8 Player Deathmatch (Include DM Starts, and a P1 start)
Items NOT set to Multiplayer Only
Include an exit in the map
DO NOT LEAVE A 3D MODE START IN YOUR MAP
No new textures: only use doom2.wad textures
New music OK
Post download link to map in this thread
Maps that are deemed crappy will get cut if we go over the 32 map limit
Try to stick around 30 mins to 1 hour build time
Beauty is optional: fun is not
Also, feel free to join us on IRC:
Server: irc.oftc.net
Channel: #32in24
And here's some INTENSE BANANA FLAVOR from Shaikoten to help get you pumped up:
Have fun, go make some maps!
- hnsolo77
- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
Re: 32in24 (Part 6) Return to Basics (02MAR08)
ive never given a deathmatch oriented map a try before, i just might give this a shot
ill also posts maps in this post here if i do sucessfully make a couple
ill also posts maps in this post here if i do sucessfully make a couple
- Juan "JacKThERiPPeR
- Posts: 931
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Re: 32in24 (Part 6) Return to Basics (02MAR08)
Here's my contribute for this project:
http://www.speedyshare.com/692282444.html
Title: Uac hangar six
Music comes from TNT: Evilution
ENJOY!
http://www.speedyshare.com/692282444.html
Title: Uac hangar six
Music comes from TNT: Evilution
ENJOY!
Re: 32in24 (Part 6) Return to Basics (02MAR08)
I actually made something for this. DOING
o_O
Essel, you are a crazy genius for inspiring me to accidentally fix my mapper's block.
o_O
Essel, you are a crazy genius for inspiring me to accidentally fix my mapper's block.
- esselfortium
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- Joined: Tue Sep 19, 2006 8:43 pm
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Re: 32in24 (Part 6) Return to Basics (02MAR08)
Don't thank me, thank Shaikoten for starting 32in24
It's 3:21 AM and I need to get some sleep, so here's a mostly-finished version of the wad. It's currently lacking a MAPINFO lump (to set up the music and whatnot for the map33+ overflow map slots) and a proper textfile. http://sl4.startan3.com/wasd/32in24-6-beta1.zip
If you find anything glaringly wrong with it, be sure to let me know!
It's 3:21 AM and I need to get some sleep, so here's a mostly-finished version of the wad. It's currently lacking a MAPINFO lump (to set up the music and whatnot for the map33+ overflow map slots) and a proper textfile. http://sl4.startan3.com/wasd/32in24-6-beta1.zip
If you find anything glaringly wrong with it, be sure to let me know!
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Hello here's some feedback about this beta and a mapinflo lump (if you want it, if not you can use it freely) since i don't seen it here and taking a look in doomworld...esselfortium wrote:If you find anything glaringly wrong with it, be sure to let me know!
About this feedback all maps are nice looking, and the best are the mechadon and nes maps....
Whatever the following slots don't have a exit: 04, 25, 34, 25, 40.
- Attachments
-
- MAPINFO.zip
- (1.23 KiB) Downloaded 99 times
- esselfortium
- Posts: 3862
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- Contact:
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Oh, man. Now I feel bad, because The Green Herring already made a full mapinfo lump for it yesterday. Thank you, though!
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Well, this is one nice set of maps here! Hmm.. any chance of this guy showing up on a Skulltag server soon? Or is it already there and I'm oblivious as usual?
Oh, and the Deus Vult "Tribute" is a bloody awesome slaughterfest. Doggonit, Huy, quit getting me so addicted!
Oh, and the Deus Vult "Tribute" is a bloody awesome slaughterfest. Doggonit, Huy, quit getting me so addicted!
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Here's beta 2. Unless any more major issues are found ("lol I misaligned a texture" doesn't count), this'll be the version that gets uploaded to idgames.
http://sl4.startan3.com/wasd/32in24-6-beta2.zip
http://sl4.startan3.com/wasd/32in24-6-beta2.zip
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Hey essel I misaligned YOUR FACE also downloading now
Re: 32in24 (Part 6) Return to Basics (02MAR08)
No problem, chief. Whatever I've downloaded right now the second beta, so i give some feedback for next time.esselfortium wrote:Oh, man. Now I feel bad, because The Green Herring already made a full mapinfo lump for it yesterday. Thank you, though!
Re: 32in24 (Part 6) Return to Basics (02MAR08)
I actually did misalign a texture.
Re: 32in24 (Part 6) Return to Basics (02MAR08)
Haha, sweet. You used my music in your map, Xaser. (Uh, I think you'd know this anyway.)
- esselfortium
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- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: 32in24 (Part 6) Return to Basics (02MAR08)
http://www.doomworld.com/idgames/?id=15251 Final version of 32in24-6 is up on /idgames/, yay, go play it :D