[Pogostick] 0.9 Online! | Where are your contributions!? :(
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Remmirath
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
I'm making a contribute for this awesome project...however i'm a bit slow in mapping...
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
Cool, same! I'm working on a map too now!
- Tormentor667
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
Can't wait to see your maps when they are finished
- Tormentor667
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
I just uploaded a new version, same link, new map, enhanced script (hud displays keys and rad-suit as well now) and some more stuff
- Remmirath
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
I've got an idea:
How about making commander keen monsters for this project?
How about making commander keen monsters for this project?
- bagheadspidey
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
look what I found =)
Spoiler: guess who
Re: [Pogostick] 0.8 Online! | Time to Contribute!
Just the thought of having Vectorman in the mod makes me tight in the pantsbagheadspidey wrote:look what I found =)
- .+:icytux:+.
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
i got 2 bugs:
Pogo deep in death: the nukage dosnt hurt you
and the 180 turn dosnt work for me :(:( wich makes worsts map impossible.
"unknown command 180 turn"
Pogo deep in death: the nukage dosnt hurt you
and the 180 turn dosnt work for me :(:( wich makes worsts map impossible.
"unknown command 180 turn"
Re: [Pogostick] 0.8 Online! | Time to Contribute!
the 180 turning command was removed a few versions ago with doublebinds..+:icytux:+. wrote: and the 180 turn dosnt work for me :(:( wich makes worsts map impossible.
"unknown command 180 turn"
Go to Settings -> Customize Controls -> Platform Controls
the key "ActivateDoubleBinds" should be defaultbinded to <KP*>
when you press <KP*> you'll get double binds to <KP4> and <KP6>
after that your keys should be like this:
it might feel a bit tricky at first, but you'll soon find it much parempi than a 180turn keyDouble Press KP4 -> turn left
Double Press KP6 -> turn right
KP4 -> move left
KP6 -> move right
KP8 -> inwards
KP5 -> outwards
hmm they might look a little out of place in a doom enviroinment, but they could fit nicely in a bonus map with commander keen textures and monsters.§-Morpheus-§ on Mon Feb 25, 2008 1:41 pm wrote: I've got an idea:
How about making commander keen monsters for this project?
I could rip some textures if someone would do the decorate & sprites for the monsters
Though I dunno what Torm thinks about this idea.
- Unknown_Assassin
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
Awesome.bagheadspidey wrote:look what I found =)
- Tormentor667
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
I'm still waiting for some contributions in form of maps or classes
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
One thing I'll say: Upon trying to play it the first time, it was 'really' difficult because I was still stuck trying to play it in "Doom mode"--that is, I can approach situations the same way I did in regular first-person view. This obviously did not work out--particularly was the fact that I couldn't back up while shooting forwards, which is one of my main techniques in regular Doom. I also had tons of difficulty dealing with Imps until I came to the realization that I could 'jump over' their fireballs.
Is crouching disabled somehow, or is it just that there's no sprites for DoomGuy/Keen to show it?
I may or may not make a map for this, depending on how easy/hard/etc. it becomes.
How do the classes work? I'd consider making one of the Hexen guys or something, maybe. (It'd be interesting to have to use the Fighter or Cleric's melee attacks in this kind of format.)
EDIT: Looks like my plan to make a map for this has crashed and burned. Whenever I try to compile the script in Doom Builder, it spits out this error:
Is crouching disabled somehow, or is it just that there's no sprites for DoomGuy/Keen to show it?
I may or may not make a map for this, depending on how easy/hard/etc. it becomes.
How do the classes work? I'd consider making one of the Hexen guys or something, maybe. (It'd be interesting to have to use the Fighter or Cleric's melee attacks in this kind of format.)
EDIT: Looks like my plan to make a map for this has crashed and burned. Whenever I try to compile the script in Doom Builder, it spits out this error:
Spoiler:Now, I understand ACS enough to make some basic map scripts to do what I want, but this is far beyond my knowledge, so...what's up?
- Tormentor667
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
That should not happen at all but I think a solution would be to get the latest ACC / ACS stuff for ZDoom and try compiling the script again. Get the latest version here: http://www.zdoom.org/Download
If it still doesn't work, make sure that you completely copy the script from ACS_POGO into your own maps script lump in DoomBuiler without altering it. It must stay as it is!
Cheers, and good luck, if there is still a problem left, feel free to ask
If it still doesn't work, make sure that you completely copy the script from ACS_POGO into your own maps script lump in DoomBuiler without altering it. It must stay as it is!
Cheers, and good luck, if there is still a problem left, feel free to ask
- Remmirath
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
Can this one be useful for Pogostick?
http://rapidshare.com/files/95635075/Co ... e.zip.html
The file size is a bit big: 12 megabytes
When you finish the download, extract the archive and browse every folder...
It contains every sprite from commander keen 1-2-3-4-5-6-dreams...
Hope i've been useful
http://rapidshare.com/files/95635075/Co ... e.zip.html
The file size is a bit big: 12 megabytes
When you finish the download, extract the archive and browse every folder...
It contains every sprite from commander keen 1-2-3-4-5-6-dreams...
Hope i've been useful
- Tormentor667
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Re: [Pogostick] 0.8 Online! | Time to Contribute!
Thx but this isn't necessary, as you can get most of that from this source:
http://www.panelmonkey.org/sprite.php?id=152&theme=3
http://www.panelmonkey.org/sprite.php?id=152&theme=3