ZDoom 2.2.0

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Matt
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Re: ZDoom 2.2.0

Post by Matt »

:D!
DooMGater
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Re: ZDoom 2.2.0

Post by DooMGater »

I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
Karate Chris
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Re: ZDoom 2.2.0

Post by Karate Chris »

:D The long wait is over! :D

:cheers:
Gez
 
 
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Re: ZDoom 2.2.0

Post by Gez »

DooMGater wrote:I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
Basically, a lot of wads have been made which used new functions and extensions from the development version. Now if you're using a recent SVN, you don't really need to update; but if you're using the old 2.1.7 official release, there are plenty of wads that you can't even play unless you update.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

Since you are so interested, the biggest new feature is custom state labels (which ironically I added the same day 2.1.7 was released, just a few hours too late. ;))
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Medricel
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Re: ZDoom 2.2.0

Post by Medricel »

It's about time :D *downloads*


Now get work on DoomScript! *shot* :P
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Cutmanmike
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Re: ZDoom 2.2.0

Post by Cutmanmike »

Yay, now we have another staple version so I don't have to refer players to those millions of SVN versions! 8-)

Thanks Randy, and of course Graf and Chris and anyone else who made this release possible [/president speech]

Come Hotwax, we have a wiki to ammend! (all the damn SVN warnings)
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Siggi
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Re: ZDoom 2.2.0

Post by Siggi »

Nicely done.
I think with this release I'll give compiling SVN versions a break. :)
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Cutmanmike
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Re: ZDoom 2.2.0

Post by Cutmanmike »

Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future :mrgreen:
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KeksDose
 
 
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Re: ZDoom 2.2.0

Post by KeksDose »

* KeksDose :D !
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Pinky's ass
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Re: ZDoom 2.2.0

Post by Pinky's ass »

Finally! :D :mrgreen: :rock:
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Csonicgo
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Re: ZDoom 2.2.0

Post by Csonicgo »

Cutmanmike wrote:Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future :mrgreen:
Whoa. Someone give this man a hand! :cheers:
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

What has changed about ACC? Is it just the return script type or is there anything else?
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daimon
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Re: ZDoom 2.2.0

Post by daimon »

downloaded right now, I'll seen how was changed in better...
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DD_133
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Re: ZDoom 2.2.0

Post by DD_133 »

Cool stuff. Been looking forward to this for a long time.
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