[Pogostick] 0.9 Online! | Where are your contributions!? :(

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Shadelight »

Project Dark Fox wrote:
BlazingPhoenix wrote:lol'd at the sonic rings.
still, looks awesome though.
That's DoomGuy's tracer...
It is? I must be seeing things then..
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Tormentor667 »

The script will be excluded as soon as it is definitely finished. I am still doing little adjustments for it so I can't tell yet, but it will happen that's for sure :)
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Cutmanmike »

Torm, are you actually calling this pogostick? Cause it really has nothing to do with pogosticks (so far) ;)
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Tormentor667 »

Cutmanmike wrote:Torm, are you actually calling this pogostick? Cause it really has nothing to do with pogosticks (so far) ;)
It got inspired by Commander Keen, that's the reason for the name ;)
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Project Shadowcat »

BlazingPhoenix wrote:It is? I must be seeing things then..
I nearly called it, too, until I played it. When you move the mouse fast enough, that's the effect that happens.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by CaptainToenail »

I can't play,
please change to normal HUD
or something?
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Cutmanmike »

Press + on the keyboard (not the numpad) a few times and wait a few seconds.

Torm, you really need to make a fool/idiot/noob-proof way of getting that message through cause I too had no idea what was going on ;)
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Tormentor667 »

Cutmanmike wrote:Torm, you really need to make a fool/idiot/noob-proof way of getting that message through cause I too had no idea what was going on ;)
Any idea what I could write there instead? :(

BTW, mapping tutorial online:
http://home.arcor.de/tormentor667/pogos ... torial.zip
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [Pogostick] Doom Platformer v0.7 online | Tutorial & News :)

Post by Tormentor667 »

And new version as well...
http://home.arcor.de/tormentor667/pogostick_v07.zip

MAP02 is included but not finished yet!
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: [Pogostick] Doom Platformer v0.7 online | Tutorial & News :)

Post by Jimmy »

When you exit the map, could you make all players invulnerable after they freeze?

Code: Select all

SetActorProperty(0,ON,AProp_Invulnerable);
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [Pogostick] Doom Platformer v0.7 online | Tutorial & News :)

Post by Project Shadowcat »

Tormentor667 wrote:And new version as well...
http://home.arcor.de/tormentor667/pogostick_v07.zip

MAP02 is included but not finished yet!
Whoa, some of the new things in MAP02 are pretty cool. That will bring a lot more life and a bit more variety into the mod.

MORE!!! :D
User avatar
Enjay
 
 
Posts: 27086
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Enjay »

Tormentor667 wrote:Any idea what I could write there instead? :(
"Keep increasing your screen size until this message goes away." :?:

Mind you, as soon as you make something fool-proof, someone invents a better fool. ;)

0.7 MAP02 Hmm... platformy... Definitely appropriate but not my taste. Very nicely done though.
Blzut3
 
 
Posts: 3210
Joined: Wed Nov 24, 2004 12:59 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: [Pogostick] Doom Platformer v0.6 online | Try! It rocks! :)

Post by Blzut3 »

Tormentor667 wrote:
Cutmanmike wrote:Torm, you really need to make a fool/idiot/noob-proof way of getting that message through cause I too had no idea what was going on ;)
Any idea what I could write there instead? :(
Why don't you just remove it? Just add an SBarInfo lump with the contents "height 30;" so that no HOM will be generated.

Also for anyone who still doesn't like the clumsy controlling scheme (well I haven't used the updates to the default since for some reason it wasn't rebinding correctly and so I couldn't turn around at all). Here's a new version of mine (I also removed the need to disable the standard HUD): http://blzut3.maniacsvault.net/Pogostic ... ls-v07.zip
User avatar
Enjay
 
 
Posts: 27086
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [Pogostick] Doom Platformer v0.7 online | Tutorial & News :)

Post by Enjay »

Yeah, using SBARINFO would be even better.

I found the controls in 0.7 pretty good though.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [Pogostick] Doom Platformer v0.7 online | Tutorial & News :)

Post by Tormentor667 »

jimmy91 wrote:When you exit the map, could you make all players invulnerable after they freeze?

Code: Select all

SetActorProperty(0,ON,AProp_Invulnerable);
Well, that doesn't work... how do I have to change this to make it work with my scripts? Since Worst has worked and revamped the most of the scripts, I am not able anymore to do simple additions like that ;) Any ideas?
Post Reply

Return to “TCs, Full Games, and Other Projects”