For the PicupFlash? Just the spawn state I think. It appears, goes through its animation then disappears again. Must just be a spawn thing.
Edit:
Yeah, this is all it has in the source as far as I can see:
Code: Select all
// Pickup flash -------------------------------------------------------------
class APickupFlash : public AActor
{
DECLARE_ACTOR (APickupFlash, AActor)
};
FState APickupFlash::States[] =
{
S_NORMAL (ACLO, 'D', 3, NULL , &States[1]),
S_NORMAL (ACLO, 'C', 3, NULL , &States[2]),
S_NORMAL (ACLO, 'D', 3, NULL , &States[3]),
S_NORMAL (ACLO, 'C', 3, NULL , &States[4]),
S_NORMAL (ACLO, 'B', 3, NULL , &States[5]),
S_NORMAL (ACLO, 'C', 3, NULL , &States[6]),
S_NORMAL (ACLO, 'B', 3, NULL , &States[7]),
S_NORMAL (ACLO, 'A', 3, NULL , &States[8]),
S_NORMAL (ACLO, 'B', 3, NULL , &States[9]),
S_NORMAL (ACLO, 'A', 3, NULL , NULL)
};
IMPLEMENT_ACTOR (APickupFlash, Raven, -1, 0)
PROP_SpawnState (0)
PROP_Flags (MF_NOGRAVITY)
END_DEFAULTS