[Pogostick] 0.9 Online! | Where are your contributions!? :(
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Pogostick] Doom Platformer v0.2 online | Need Help!
BTW, as soon as the main script is done (or even now ) anyone is invited to do some mapping
Re: [Pogostick] Doom Platformer v0.2 online | Need Help!
Oh really?
Hmmm...
I think I can do some linear... hehe.
Hmmm...
I think I can do some linear... hehe.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Pogostick] Doom Platformer v0.2 online | Need Help!
Well, one little map for Pogostick shouldn't take too long as the maps are mostly quite simple. Just take my map as reference and you won't do anything wrong
- Tormentor667
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Re: [Pogostick] Doom Platformer v0.3 online | Help & Contrib.?
Yet another update v0.3 is online, get it from the first post of the thread (attachment)
What's new?
Problem 1 has been solved, 2 is still open
Added a Pain indicator graphic
Made the cam NOCLIP
Tuned the first map a bit
HUD Graphic Tuning
...some more stuff...
Your suggestions?
What could be improved? What might be useful in the HUD screen as well next to Health, Armor, Ammo, Weapon and Score?
Your Contributions?
Feel free to make your own platform maps now, doesn't take much time and is quite simple. Just add the script from the first map to your map (except 667 and 666, they are map scripts), add a aiming camera somewhere in the map tagged 1 and let the fun begin
What's new?
Problem 1 has been solved, 2 is still open
Added a Pain indicator graphic
Made the cam NOCLIP
Tuned the first map a bit
HUD Graphic Tuning
...some more stuff...
Your suggestions?
What could be improved? What might be useful in the HUD screen as well next to Health, Armor, Ammo, Weapon and Score?
Your Contributions?
Feel free to make your own platform maps now, doesn't take much time and is quite simple. Just add the script from the first map to your map (except 667 and 666, they are map scripts), add a aiming camera somewhere in the map tagged 1 and let the fun begin
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: [Pogostick] Doom Platformer v0.3 online | Help & Contrib.?
v0.4 released, last one for today, now I am really tired
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Can't see a download link anywhere.
Oh, I really like what you've done here. I found the controls slightly awkward at first, but only because I couldn't find the right key to bind to turn 180 degrees.
Oh, and as a suggestion, please add some form of currency. As in - coins? Demon hearts? Random power stones?
Oh, I really like what you've done here. I found the controls slightly awkward at first, but only because I couldn't find the right key to bind to turn 180 degrees.
Oh, and as a suggestion, please add some form of currency. As in - coins? Demon hearts? Random power stones?
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
You mean currency to collect? That would be indeed a nice addition
For a download link, check the first page. Or get it here
http://home.arcor.de/tormentor667/pogostick_v04.zip
Latest screenshot:
For a download link, check the first page. Or get it here
http://home.arcor.de/tormentor667/pogostick_v04.zip
Latest screenshot:
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Hmmm, for some reason my hosts file was blocking arcor.de. Anyway, it's looking increasingly professional and I'm getting the hang of the controls too. I like the new HUD too.
Slight bug: the last door is set to open from the outside once only. So if you run back out, the door will shut and you can't get back in again.
Slight bug: the last door is set to open from the outside once only. So if you run back out, the door will shut and you can't get back in again.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Thx Enjay, glad to hear
Yeah, the more often you play it, the more used to the controls you get, doesn't seem to work out that bad at allEnjay wrote:and I'm getting the hang of the controls too.
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Oh! and can you put the "+dontsplash" flag on the aiming projectiles? They make a noise on my terrain-defined floors and will make a helluva splash if any water/slime/whatever ever gets included.
- Ixnatifual
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
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Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Hmm, I get a fatal error when trying to load the WAD - "Script error, "DECORATE line 20: "player.damagescreencolor" is an unknown actor property". I'm using ZDoom 2.1.7.
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
There's your problem. You need a much newer version. Try GZdoom or an SVN version of either.Ixnatifual wrote:I'm using ZDoom 2.1.7.
http://sourceforge.net/project/showfile ... _id=254169
https://sourceforge.net/project/showfil ... _id=254133
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
I just tried out the latest build with a gamepad and it's even more fun. Although, the 180 degree button to turn still takes some getting used to. I think one thing that might make the project better is replacing the hitscan weapons with projectiles, just like Action Doom.
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Would it be possible instead of a laser sight that there would be a targeting reticule?
- Ixnatifual
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
- Contact:
Re: [Pogostick] Doom Platformer v0.4 online | Help & Contrib.?
Thanks Enjay, now I got it working. This is absolutely awesome. I'm a big fan of the Commander Keen platformers but this is even better because it's Doom. Anyone who doesn't try this out needs to die. But not immediately. Preferably they'd die over the course of several days, under horrible agony.
What I did with the controls was this:
UP ARROW = Strafe Left
DOWN ARROW = Strafe Right
LEFT ARROW = Back
RIGHT ARROW = Forward
Z = USE
X = JUMP
C = CROUCH
V = FIRE
This makes controlling the Doomguy pretty intuitive... that is until you turn around.
What I did with the controls was this:
UP ARROW = Strafe Left
DOWN ARROW = Strafe Right
LEFT ARROW = Back
RIGHT ARROW = Forward
Z = USE
X = JUMP
C = CROUCH
V = FIRE
This makes controlling the Doomguy pretty intuitive... that is until you turn around.