This is a copy of the MAPINFO I'm using in my .wad right now. Everything works just fine, but when you hit the button after the exit text screen, you are thrown back to the beginning of Map #5. I tried adding "next MAP01" to the map #5 section, but it skips the exit text screen and goes straight to map #1.
I'm sure it's a simple fix, but what do I need to add to start back at Map #1 after the exit text screen?
Thanks.
map MAP01 "BLAH BLAH BLAH"
levelnum 1
next MAP02
music D_RUNNIN
sky1 RSKY1 0
cluster 1
map MAP02 "BLAH BLAH BLAH"
levelnum 2
music D_STALKS
next MAP03
cluster 1
map MAP03 "BLAH BLAH BLAH"
levelnum 3
music D_COUNTD
next MAP04
cluster 1
map MAP04 "BLAH BLAH BLAH"
levelnum 4
music D_BETWEE
next MAP05
cluster 1
map MAP05 "BLAH BLAH BLAH"
levelnum 5
music D_DOOM
sky1 RSKY1 0
exitpic INTERPIC
cluster 1
clusterdef 1
flat FLAT1_1
music D_READ_M
exittext
"BLAH BLAH BLAH
BLAH BLAH BLAH
BLAH BLAH BLAH
BLAH BLAH BLAH"
.
Request for a little help with MAPINFO
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Project Shadowcat
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Re: Request for a little help with MAPINFO
THis is because you do not have a Next level defined. Even in Doom 1 I think it was defined like this:
The exact wording might be wrong. Refer to [wiki]MAPINFO[/wiki] for any other issues.
Code: Select all
next "EndGame1"Re: Request for a little help with MAPINFO
That'll work!
I was thinking more along the lines of restarting map01, but I think I like the endgame credits better.
Thanks.
I was thinking more along the lines of restarting map01, but I think I like the endgame credits better.
Thanks.