Demonizer engine mod [V2 Fixed!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Demonizer engine mod [V2 Released!]
I'm using the latest version of GZDoom (1.0.30), you could try that.
- Matt
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Re: Demonizer engine mod [V2 Released!]
I'm getting the same thing... can you re-upload the working version you've got? Might've been corrupted.
Re: Demonizer engine mod [V2 Released!]
How odd, the map works fine for me when i run gzdoom from within slade, but when i run it via the command line it throws up this error.
You can colour me confused, i'll see what i can do to fix it
You can colour me confused, i'll see what i can do to fix it
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Re: Demonizer engine mod [completed]
Oh no! I remember coming across this in Doom II... Let me file that one.Captain Ventris wrote:Partial Invisibility is pretty useless.
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Re: Demonizer engine mod [completed]
I've heard it slightly decreases the chance you'll get hit or something, but... really. That's useless.Project Dark Fox wrote:Oh no! I remember coming across this in Doom II... Let me file that one.Captain Ventris wrote:Partial Invisibility is pretty useless.
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Re: Demonizer engine mod [completed]
It just throws off the enemy's aim. Great for hitscan, total shit for projectiles.Captain Ventris wrote:I've heard it slightly decreases the chance you'll get hit or something, but... really. That's useless.Project Dark Fox wrote:Oh no! I remember coming across this in Doom II... Let me file that one.Captain Ventris wrote:Partial Invisibility is pretty useless.
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Re: Demonizer engine mod [completed]
And most everything is projectiles.Tenement Funster wrote:It just throws off the enemy's aim. Great for hitscan, total shit for projectiles.Captain Ventris wrote:I've heard it slightly decreases the chance you'll get hit or something, but... really. That's useless.Project Dark Fox wrote:Oh no! I remember coming across this in Doom II... Let me file that one.

Re: Demonizer engine mod [V2 Released!]
Partial invisibility makes enemies aim unpredictable. Spiders in MAP07 always throw their plasma all around making it even harder to dodge.
Re: Demonizer engine mod [V2 Released!]
and going up against a cyber with it is even worse! its easier without it
Re: Demonizer engine mod [V2 Released!]
That's always been the problem with partial invisibility. As soon as you get a bit of experience with Doom, you recognise the start of a monsters attack and automatically move to avoid it. Then the randomness of the monster's response to "finding it hard to see you" kicks in and he throws a fireball right to the position that you just dodged to. It's really only useful against hitscan enemies.
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Re: Demonizer engine mod [V2 Released!]
Hehehe, perhaps monsters aren't as stupid as they seem.
Re: Demonizer engine mod [V2 Released!]
First off, The creeper is now fully invisible when not firing.
Secondly, didn't partial invisibility stop enemies seeing you if you moved really slowly?
New *fixed* version should be along shortly (i hope >__>)
Secondly, didn't partial invisibility stop enemies seeing you if you moved really slowly?
New *fixed* version should be along shortly (i hope >__>)
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Re: Demonizer engine mod [V2 Released!]
I noticed in ZDoom that if you have the invisibility and you don't move too close to the monster they don't see you, but I never noticed this happening in Doom95.exe, was this added?
Re: Demonizer engine mod [V2 Released!]
New version added, at last. Should work fine now