its not crucial or anything to my project... but how do "teleports with z height" work in the zDoom engine?? im using DOOM BUILDER (http://www.doombuilder.com) and i cant figure out how to set the "z" variable... i can do regular Doom2 teleports (i.e. "teleport to line with same tag, same angle" and others.)... help please
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EDIT:
Project is singleplayer or co-op based maps.
10 maps:
map status:
1-6 are finished, i need the teleport q answered before i can finish #7...
8: 50-75%
9, 10: done!
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screenshots of map 1:Overkill
screenshots of map 2:Demon Defense
thats all for now, more soon.
project assistance, WIP: ANARCHY I Mappack
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
project assistance, WIP: ANARCHY I Mappack
Last edited by WADsource on Mon Jan 07, 2008 7:19 pm, edited 2 times in total.
- InsanityBringer
- Posts: 3386
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
Re: project assistance
1.This belongs in editing
2.The Z-Height teleport from what I can remember just preserves a teleporting actor's Z-Height.
2.The Z-Height teleport from what I can remember just preserves a teleporting actor's Z-Height.
- hnsolo77
- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
Re: project assistance
ok in thing editing mode make a select your teleport with Z height thing and edit it, in the coordination box you will see the angle and Z Height
lets say you have your sector with a floor height of 0 and a ceiling height of 128, if you want your object at a height of 64 type 64 into the Z height, now lets say you have a sector next to it with a floor height of -64 and a ceiling height of 128 and you want another teleport object to be at the same height as the last one, you would type in 128 into that objects Z Height for that sector
any amount you type in for Z Height with an object will be however many units off of the sector floor where the object is, as a Z Height of 64 in a sector with a floor height of -64 would put it at 0 and not 64
that help any?
EDIT - those screens look very bland... read some of this to help out your mapping
http://www.realm667.com/index.php?optio ... Itemid=101
lets say you have your sector with a floor height of 0 and a ceiling height of 128, if you want your object at a height of 64 type 64 into the Z height, now lets say you have a sector next to it with a floor height of -64 and a ceiling height of 128 and you want another teleport object to be at the same height as the last one, you would type in 128 into that objects Z Height for that sector
any amount you type in for Z Height with an object will be however many units off of the sector floor where the object is, as a Z Height of 64 in a sector with a floor height of -64 would put it at 0 and not 64
that help any?
EDIT - those screens look very bland... read some of this to help out your mapping
http://www.realm667.com/index.php?optio ... Itemid=101
Last edited by hnsolo77 on Mon Jan 07, 2008 8:34 pm, edited 1 time in total.
Re: project assistance, WIP: ANARCHY I Mappack
thanks that fixed it.
\p.s. Doom Builder allows you to export a .jpg of the map (shows walls, monsters, decor, ect.) ill do that.
aprox time to completeion is 3-4 more days untill beta. than i'll polish it up.... i only have ~2.5 hrs a day to work b/c of school.
\p.s. Doom Builder allows you to export a .jpg of the map (shows walls, monsters, decor, ect.) ill do that.
aprox time to completeion is 3-4 more days untill beta. than i'll polish it up.... i only have ~2.5 hrs a day to work b/c of school.