Kill dormant monster command
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- Pinky's ass
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Kill dormant monster command
If I type in console "kill monsters", all monsters are killed except the dormant ones. "Kill all monsters" could help.
Re: Kill dormant monster command
The kill monsters command used to kill everything, regardless of whether they were dormant or not, way back in the dim, distant past. It was a deliberate decision to change it (although at the time I mitakenly reported it as a bug
). Personally, I generally found the old behaviour more useful, but I have had a use for the current one too. Both would be nice.
As a side issue, the -nomonsters flag means the level starts with no monsters (duh!) and it also prevents monsters being spawned if they are brought into the game using the old-style spawning methods. However, if spawnspot (etc) is used to spawn a monster, it doesn't prevent them appearing. I think that it probably should.

As a side issue, the -nomonsters flag means the level starts with no monsters (duh!) and it also prevents monsters being spawned if they are brought into the game using the old-style spawning methods. However, if spawnspot (etc) is used to spawn a monster, it doesn't prevent them appearing. I think that it probably should.
- MartinHowe
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Re: Kill dormant monster command
You can kill dormant actors programmatically by using a very high damage amount to override dormancy, god mod, etc. In the original DOOM source the threshold was 10000 damage points; I generally use 1048576 to be absolutely sure the f**ker's dead 
No idea if there's an equivalent console command; though, by the sound of it, there isn't

No idea if there's an equivalent console command; though, by the sound of it, there isn't

Re: Kill dormant monster command
I only ever want it when testing a level and I need to kill all the monsters for whatever reason during play. Doing so used to kill everything on the level but now, as you walk through the level, you keep finding monsters waking up.
If I needed to script it, I'd just waken the monster before destroying it.
It's hardly the biggest issue on the planet though.
If I needed to script it, I'd just waken the monster before destroying it.
It's hardly the biggest issue on the planet though.

- Pinky's ass
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Re: Kill dormant monster command
Yeah, but doesn't work when I betatest my maps.Enjay wrote:If I needed to script it, I'd just waken the monster before destroying it.
Re: Kill dormant monster command
I know, which was what I was saying.
The comment you quoted was in response to Martin's suggestion as to how to do it with 1048576 damage points.
The comment you quoted was in response to Martin's suggestion as to how to do it with 1048576 damage points.
- TheDarkArchon
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Re: Kill dormant monster command
One zero too many there.MartinHowe wrote: In the original DOOM source the threshold was 10000 damage points;
Re: Kill dormant monster command
Could actors even be dormant in the original Doom source?
Re: Kill dormant monster command
Dormancy was a Hexen addition.Enjay wrote:Could actors even be dormant in the original Doom source?
- Pinky's ass
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Re: Kill dormant monster command
It's a bug.Enjay wrote:Could actors even be dormant in the original Doom source?
Re: Kill dormant monster command
That's not dormancy.
- Macil
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Re: Kill dormant monster command
Yeah, it just prevents him from seeing the player - the sergeant in the glitch isn't any different than any enemy that hasn't been awaken yet.
- Pinky's ass
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Re: Kill dormant monster command
Something similar.Risen wrote:That's not dormancy.

- Matt
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Re: Kill dormant monster command
It's not even similar - one is an explicit "do not do these checks", the other is a miscalculation in line of sight.