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Zonathrope
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Zonathrope »

Cyber-hitler and Raptor jesus psshhh, the REAL big daddy is CYBER BORAT! I like :)
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Tormentor667
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Tormentor667 »

I like it ;) And I might even be interested in doing some little maps for it as soon as I have time, though I'd like to have some more variety in terms of gameplay. Right now it's simply "Get as many points as possible". What about more different types of beggars as soon as you have reached a specific amount of kills? What about more powerups (fear powerups or powerups from skulltag that are available in Zdoom?) What about more weapons? :)
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neoworm
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by neoworm »

Did anyone else noticed that you can block spawn points by barrels? Once I managed to block almost all ground spawns in Guntrot Island.
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bagheadspidey
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by bagheadspidey »

Tormentor667 wrote:What about more different types of beggars as soon as you have reached a specific amount of kills? What about more powerups (fear powerups or powerups from skulltag that are available in Zdoom?) What about more weapons? :)
Cmon, torm, it's just an alpha ;p

Yeah, I think "my version" is going to have the boss spawners act a lot differently, spawning bosses semi-randomly only after a certain score is reached. New powerups and weapons are sure to trickle in as well. I still want to put Snarboo's excalibat rip into my mod, as there is no good melee weapon yet. Also, more bosses are definitely on the way =)
neoworm wrote:Did anyone else noticed that you can block spawn points by barrels? Once I managed to block almost all ground spawns in Guntrot Island.
Yeah, I noticed this when Kinsie first released it. I was trying to get the spawning bums to telefrag the barrel, but instead they just didn't spawn.

The cops and bottle throwers will remove the barrels fairly quickly, though =)
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neoworm
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by neoworm »

I just depopulated whole Guntrot Island.
Image
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Captain Ventris
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Captain Ventris »

It's "Gutrot", not Guntrot, isn't it?
Zonathrope
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Zonathrope »

Oh yhea can you make it so cops cant hurt you with gun fire? Because it gets me killed when im getting ammo :(
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Amuscaria
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Amuscaria »

Is anyone getting a transparency error when on the 4th difficulty level? ALl the cyan areas looks solid black on all the sprites. It would flash from black back to transparent over and over. Here's a screenshot.

Image

Im also getting some wierd graphics bug when i jump into the pool.

Image
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MG_Man
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by MG_Man »

We've been talking about this before in the topic, if you read.

So far it seems like it's a hardware problem, as it can't be attributed to the sprites. No one knows exactly what's wrong however.
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bagheadspidey
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by bagheadspidey »

Zonathrope wrote:Oh yhea can you make it so cops cant hurt you with gun fire? Because it gets me killed when im getting ammo :(
Yeah, you can do this yourself... Just shoot that mofo before he shoots you! ;p
Eriance wrote:Is anyone getting a transparency error when on the 4th difficulty level? ALl the cyan areas looks solid black on all the sprites. It would flash from black back to transparent over and over. Here's a screenshot.
Take a look at this. I'll be releasing another version of my add-on very soon, which should fix the problem. For now, you can use one of the sets of sprites I posted in that thread.

Actually, now that I think about it, I believe it is fixed in my latest add-on also.
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Enjay
 
 
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Enjay »

Eriance wrote:Im also getting some wierd graphics bug when i jump into the pool.

[img=http://img341.imageshack.us/img341/7414/wateriq9.th.png]
Hmmm... I've not seen that problem. It looks like you're seeing the skybox in a way that you're not supposed to for some reason.
Sodaholic
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Sodaholic »

Enjay wrote:
Eriance wrote:Im also getting some wierd graphics bug when i jump into the pool.

[img=http://img341.imageshack.us/img341/7414/wateriq9.th.png]
Hmmm... I've not seen that problem. It looks like you're seeing the skybox in a way that you're not supposed to for some reason.
That actually is normal, if you are barely above water and are looking down far enough to see it.
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bagheadspidey
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by bagheadspidey »

Spidey add-on update!

+ "Uptown" map (closer to?) finished.
+ New point-based boss spawning system.
+ New boss!

Run Kinsie's NOTH build 3 along with this add-on.

Download me!

So, can anyone get to and beat the third boss on manly? I haven't been able to yet =p
Jodwin
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by Jodwin »

Here's a small and simple map made in a couple of hours, you may include it in future NOTH releases if you want to :toohappy: :
Cliffside Resort

Oh, and NOTH rocks!
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bagheadspidey
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Re: Night of the Homeless Alpha Releases! (Build 3 on Page 10)

Post by bagheadspidey »

I wrote:So, can anyone get to and beat the third boss on manly? I haven't been able to yet =p
Just beat him. Map: Uptown - Final score: 3634
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