Is there something too obvious I'm missing?
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actor Hollow
{
Health 780
Radius 20
Height 64
Speed 7
Mass 560
PainChance 128
MONSTER
+FLOORCLIP
Scale 1.15
SeeSound "imp/sight"
PainSound "imp/pain"
DeathSound "imp/death"
ActiveSound "imp/active"
MeleeSound "imp/melee"
Obituary "%o now knows that the 'Hollow' is just 'flesh and bones'."
States
{
Spawn:
DRKV AB 10 A_Look
Loop
See:
DRKV AABBCCDD 3 A_Chase
Loop
Missile:
DRKV E 0 A_Jump(64,"Missile2")
DRKV EF 6 A_FaceTarget
DRKV G 0 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV G 6 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV EF 6 A_FaceTarget
DRKV G 0 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV G 6 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV EF 6 A_FaceTarget
DRKV G 0 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV G 6 A_CustomMissile("DarkNormalNew", 32, 0, random(20,-20))
DRKV E 0 A_Jump(80,1)
Goto See
Goto Missile+1
Missile2:
DRKV EF 6 A_FaceTarget
DRKV G 0 A_CustomMissile("DarkStrongNew", 32, 0, 30)
DRKV G 6 A_CustomMissile("DarkStrongNew", 32, 0,-30)
Goto See
Pain:
DRKV H 2
DRKV H 2 A_Pain
Goto See
Death:
DRKV L 8
DRKV M 8 A_Scream
DRKV N 5
DRKV O 5 A_Fall
DRKV P -1
Stop
XDeath:
DRKI N 5
DRKI O 5 A_XScream
DRKI P 5
DRKI Q 5 A_Fall
DRKI RST 5
DRKI U -1
Stop
Raise:
DRKV PO 8
DRKV NML 6
Goto See
}
}
actor DarkNormalNew
{
Radius 8
Height 6
Speed 9
Damage 8
PROJECTILE
RENDERSTYLE ADD
ALPHA 0.67
SeeSound "imp/attack"
DeathSound "imp/shotx"
Decal DoomImpScorch
States
{
Spawn:
DKB1 AB 4 Bright
Loop
Death:
DKB1 CDE 4 Bright
Stop
}
}
actor DarkStrongNew
{
Radius 8
Height 6
Speed 9
Damage 10
PROJECTILE
RENDERSTYLE ADD
ALPHA 0.67
SeeSound "imp/attack"
DeathSound "imp/shotx"
MISSILEHEIGHT 0
+SEEKERMISSILE
MissileType DarkTailNew
Decal DoomImpScorch
States
{
Spawn:
DKB2 A 4 Bright A_SeekerMissile(70,70)
DKB2 A 0 Bright A_MissileAttack
DKB2 B 4 Bright A_SeekerMissile(70,70)
DKB2 B 0 Bright A_MissileAttack
Loop
Death:
DKB2 CDE 4 Bright
Stop
}
}
actor DarkTailNew
{
PROJECTILE
RENDERSTYLE ADD
+NOCLIP
ALPHA 0.5
States
{
Spawn:
DKBT ABCDEF 2 Bright
Stop
}
}
And I included the necesary files to reproduce.
DBT