kind of a problem with ACTOR flags

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ellmo
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kind of a problem with ACTOR flags

Post by ellmo »

Yeah, some of the flags are rejected by my ZDoom. Some - I presume - because I only found one since I started playing with DECORATE.

Its: +QUICKTORETALIATE

Kind of important to me as I want to implement a couple of Machines as enemies, that will quickly target any threat and get involved into Infighting.

What's wrong?
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HotWax
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Post by HotWax »

Are you sure the flag does what you think it does? It won't cause two monsters of the same species to hurt each other, if that's what you're looking for. That is unfortunately hard-coded at the moment and the only way around it is to use hitscan attacks or turn on infighting.

AFAIK, the flag should make a monster change target if they get hurt by anything, regardless of their current target. By default, monsters have a random chance of getting mad at someone else attacking them. This flag would make them immediately forget about their current target and go after the poor bastard whose fireball missed its mark.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

That's a known bug in the 2.0.63 version. The flag exists but cannot be set because Randy made an error while reformatting the code. Sorry, you have to wait for the next version.
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Xaser
 
 
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Post by Xaser »

Ugh. More .63 problems. :P
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