Yeah, some of the flags are rejected by my ZDoom. Some - I presume - because I only found one since I started playing with DECORATE.
Its: +QUICKTORETALIATE
Kind of important to me as I want to implement a couple of Machines as enemies, that will quickly target any threat and get involved into Infighting.
What's wrong?
kind of a problem with ACTOR flags
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Are you sure the flag does what you think it does? It won't cause two monsters of the same species to hurt each other, if that's what you're looking for. That is unfortunately hard-coded at the moment and the only way around it is to use hitscan attacks or turn on infighting.
AFAIK, the flag should make a monster change target if they get hurt by anything, regardless of their current target. By default, monsters have a random chance of getting mad at someone else attacking them. This flag would make them immediately forget about their current target and go after the poor bastard whose fireball missed its mark.
AFAIK, the flag should make a monster change target if they get hurt by anything, regardless of their current target. By default, monsters have a random chance of getting mad at someone else attacking them. This flag would make them immediately forget about their current target and go after the poor bastard whose fireball missed its mark.
